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Dave Mark's Blog
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Dave Mark is the president and lead designer of Intrinsic Algorithm LLC, an independent game development studio and AI consulting company in Omaha, Nebraska. He has been programming since 1984 when he was in high school where, much to the dismay of his teacher, he wrote his first text adventure on the school’s DEC PDP-1144.
After a brief detour in the music business as a composer/arranger, keyboard player, and recording engineer during the early 1990s, Dave re-entered the technology arena in 1995. In 2002, he came to the startling realization that the corporate IT consulting and development world is a little short on creativity and fun. As a result, Dave left to start Intrinsic Algorithm LLC with his wife, Laurie.
He is the author of " Behavioral Mathematics for Game AI" and is a contributor to the AI Game Programming Wisdom series of books, a
semi-regular columnist at AIGameDev, a founding member of the AI Game Programmers Guild, and is a co-organizer and co-host of the AI Summit at GDC.
Dave continues to attend the University of Life. He does not plan to graduate anytime soon.
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Expert Blogs
We Can't Think of Everything!  |
| Posted by Dave Mark on Fri, 11 Nov 2011 10:21:00 EST in
Design,
Programming,
Console/PC
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| An examination of why what people THINK is bad game AI might not really be the fault of the AI programmer. (Yes, it is about Skyrim.) |
| Read More... | 6 Comments |
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What would YOU like to see in the GDC AI Summit? |
| Posted by Dave Mark on Thu, 03 Nov 2011 02:07:00 EDT in
Design,
Programming
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| What sorts of things you would like to hear about at the GDC AI Summit? Tell the AI Game Programmers Guild! |
| Read More... | 1 Comments |
Flanking and Cover and Flee! Oh my!  |
| Posted by Dave Mark on Mon, 13 Jun 2011 08:07:00 EDT in
Design
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| Why are we in the game business so afraid of good AI? Perhaps the AI in Ghost Recon: Future Soldier might help move us past our inhibitions. |
| Read More... | 12 Comments |
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Pondering the Purpose of E3 |
| Posted by Dave Mark on Wed, 08 Jun 2011 01:13:00 EDT in
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| Wherein I take some time the morning before E3 to ponder exactly what I expect to get out of what it has to offer me. |
| Read More... | 0 Comments |
Euphoria over Bad AI in Backbreaker?  |
| Posted by Dave Mark on Mon, 21 Jun 2010 08:19:00 EDT in
Design,
Programming
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| The football game, "Backbreaker" uses the Euphoria physics engine for its player motion. However, as one reviewer notes, if the player and coach AI is bad enough that the game is unplayable, it doesn't matter how good the physics look. I discuss. |
| Read More... | 2 Comments |
Sun Tzu as an AI Design Guide?  |
| Posted by Dave Mark on Thu, 10 Jun 2010 11:17:00 EDT in
Design,
Programming
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| Total War creator, The Creative Assembly, has announced the development of "Shogun 2" claiming that it features an AI system inspired by Sun Tzu's "The Art of War". While this is a nice idea, in large part, AI developers already use Sun Tzu's advice. |
| Read More... | 8 Comments |
[More Dave Mark Blogs]
Dave Mark's Comments
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Comment In: The Simulation Dream [Blog - 06/02/2013 - 04:09]
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Related to apophenia is the ... Related to apophenia is the famous Heider-Simmel Demonstration. I talked about this and other things in my 2012 GDC AI Summit lecture on psychology and AI. It is yet another example of how we will construct narratives where none exist -- even with non-anthropomorphic objects like shapes. r n r ... |
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Comment In: Is this AI tool right for you? A RAIN{indie} review [News - 04/18/2013 - 02:35]
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Behavior Trees are ONE tool ... Behavior Trees are ONE tool in the box for game AI. Really, there isn 't one best tool. However, since this was a review of a product that had a behavior tree editor, I wrote about it. r n r nIf you would like more information on the pros and ... |
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Comment In: On the Church of Reason and Punk Game Development [Blog - 02/26/2013 - 06:08]
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Rest assured that the same ... Rest assured that the same prickly divide exists in the AI realms too. Academic AI often likes to think that all advancement will come through them and that they exist to one day save industry 's proverbial bacon. Industry AI people look at academics and ask, you really don 't ... |
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Comment In: Video: Embracing the dark art of mathematical modeling in AI [News - 02/20/2013 - 02:11]
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Heh... didn 't realize that ... Heh... didn 't realize that the utility theory one from 2010 is also up for free |
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Comment In: The psychology of Diablo III loot [News - 06/25/2012 - 05:25]
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For those interested in more ... For those interested in more of this sort of mind fun, I am giving a lecture at GDC Online titled, Psychology vs. Structure: The Power of Numbers in Game Design |
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Comment In: Turning down Zynga: Why I left after the $210M Omgpop buy [News - 03/27/2012 - 03:39]
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I think what he gains ... I think what he gains is actually protection from the torch and pitchfork brigade that is free to say anything they want about him and have done so . As much as we are annoyed by the trend of first on the internet, there is some psychological backing to it. |
[More Dave Mark Comments]
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