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Blogs

Dave Mark's Comments

Comment In: Perceptions of Randomness, Social Games and Game Design [Blog - 09/17/2010 - 05:32]

Incidentally, I wrote an article ...

Incidentally, I wrote an article for Game Programming Gems 8 entitled Embracing Chaos Theory: Simulating Randomness in a Deterministic Environment . Just thought it might be relevant for some of you.

Comment In: Why Not More Game Designers From Visual Arts Backgrounds? [Blog - 09/14/2010 - 08:38]

In a general sense, it ...

In a general sense, it doesn't matter how it looks if it doesn't work. On the other hand, if the design mechanic and technology works, then you can get away with sub-standard visuals.

Comment In: Court Of Appeals Ruling Threatens Sale Of Used Games? [News - 09/13/2010 - 06:43]

Not weighing it either way, ...

Not weighing it either way, but AutoCAD is a tool that is meant for continual use. It has inherent reusability much like you never get tired of a hammer... you only need it again. A game, especially one that is story-driven, is NOT necessarily meant or built for reusability. Once ...

Comment In: Randomness in games... why? [Blog - 08/27/2010 - 05:27]

I wrote an article in ...

I wrote an article in Game Programming Gems 8 entitled: Leveraging Chaos Theory: Generating Apparent Randomness in a Deterministic Environment . You can see where that is going just from the title.

Comment In: GDC Europe: To Succeed In Free-To-Play, 'Exploit Human Weaknesses' [News - 08/18/2010 - 10:57]

@Adam and others The beat ...

@Adam and others The beat up car that constantly needs repairs falls down pretty quickly when you consider buying gas, oil, wiper fluid. More to the point of the topic, however, are after-market customizations such as: leather seats fancy rims kickin' speakers satellite radio turbo chargers gas mileage packages rear ...

Comment In: Analysis: Everything is Rock, Paper, Scissors [News - 08/16/2010 - 08:31]

To claim that the gameplay ...

To claim that the gameplay of something like Starcraft II has no depth would be kinda silly... but it is to cite my own lecture title rock-paper-scissors on steroids. Every single interaction between any two types of units can be detailed with weighted graph theory just the way r-p-s can. ...

Comment In: In-Depth: No Female Heroes At Activision? [News - 08/04/2010 - 08:26]

Wow. That is all. ...

Wow. That is all.

Comment In: Aren’t We Smarter Than This? [Blog - 07/05/2010 - 03:27]

John Nash and Adam Smith ...

John Nash and Adam Smith would approve. Idiots in Congress that try to control every facet of business and personal life would not be as tolerant.

Comment In: Sun Tzu as an AI Design Guide? [Blog - 06/10/2010 - 11:17]

While I am a big ...

While I am a big believer in your premise, one of the problems that we would find with that approach is people would view it as broken. What you are looking at is a variant on Prisoner's Dilemma in game theory which I'm speaking about in Austin this fall, btw ...

Comment In: Rubber-Banding as a Design Requirement [Blog - 06/02/2010 - 11:03]

@Andre, Interesting that you should ...

@Andre, Interesting that you should say that. Most games that teach players to do better involve rubber-banding otherwise known as adaptive difficulty as a required component. Perhaps you had something specific in mind as a counter-example

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