Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [8]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
spacer
Blogs

Dave Mark's Comments

Comment In: We Can't Think of Everything! [Blog - 11/11/2011 - 10:21]

Some of the social contract ...

Some of the social contract stuff like not just wandering into people's houses has been addressed by Richard Evans when he was working on Sims 3. Things like messing with people's houses, sleeping in their beds, etc. was viewed as rude behavior and would negatively affect other Sims. They could ...

Comment In: Artificial Intelligence Pioneer John McCarthy Dies [News - 10/24/2011 - 06:33]

Seems kind of sad that ...

Seems kind of sad that more people know about random 1-hit wonder pop stars from the 80s than know about someone like this.

Comment In: Mojang Wins Injunction In Bethesda Scrolls Case, Appeal 'Within Three Weeks' [News - 10/18/2011 - 05:04]

I still think that going ...

I still think that going for Scroll Edge would have been precious.

Comment In: Personality And Play Styles: A Unified Model [Feature - 09/01/2011 - 05:05]

The first time I read ...

The first time I read Bartle's work, I immediately laid it over the Meyers/Briggs and/or Keirsey temperaments. My wife and I have been studying MB for years our license plates are ENTP and INFJ respectively . It goes without saying that such strongly defined archetypes that naturally occur in people ...

Comment In: Opinion: An AI Curriculum [News - 07/18/2011 - 04:30]

For 2 additional commentaries on ...

For 2 additional commentaries on exactly this subject, see the FREE AI Rants video from the most recent GDC AI Summit. Specifically, Brian Schwab posits There Can Only Be Fun and I follow with AI Devs, Get Your Head Outta Your Code Both are amusing, insightful, and passionate. http://www.gdcvault.com/play/1014586/Turing-Tantrums-AI-Developers-Rant While ...

Comment In: Flanking and Cover and Flee! Oh my! [Blog - 06/13/2011 - 08:07]

Don't get me started on ...

Don't get me started on reaction times... that's another post entirely

Comment In: Analysis: Games, Randomness And The Problem With Being Human [News - 05/05/2011 - 11:58]

Whoa... it's my 2011 GDC ...

Whoa... it's my 2011 GDC AI Summit lecture with Brian Schwab: Using Randomness: Both Sides of the Coin Oh... and my book, too.

Comment In: Analyst: Over Half Of 'Innovation' Companies To Adopt Gamification By 2015 [News - 04/14/2011 - 02:28]

Aren't everything from capitalistic success ...

Aren't everything from capitalistic success to psychological payoffs to psychiatric dopamine stroking already examples of incentivizing Why do we need to paint an artificial veneer on it You made a profit Here's some points You did an ethically comfortable thing Here's some points You triggered a pleasure center in your ...

Comment In: Bogost Aggressively Expands Cowclickification Platform [News - 01/21/2011 - 11:16]

How is this not one ...

How is this not one of the most brilliant multi-layered satires in the whole history of evar

Comment In: Analysis: AI Fallibility And The Chick Parabola [News - 11/12/2010 - 03:03]

All this talk of it ...

All this talk of it would take a lot of time and money to research stuff becomes moot when you consider that there are no shortage of techniques in print, on the web, and at the GDC AI Summit that companies actually outright refuse to use because of the original ...

[More Dave Mark Comments]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.