Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
spacer
Blogs

Dave Mark's Comments

Comment In: Multiplayer Can Hurt You [Blog - 06/09/2009 - 12:16]

Unfortunately, many players prefer multi-player ...

Unfortunately, many players prefer multi-player and avoid the single-player entirely simply because the challenge is different. That falls in the lap of AI programmers and designers. If AI is either dumb or read this carefully meticulously scripted, people figure it out too easily and tire of it quickly. It doesn't ...

Comment In: And the Award for Best Artificial Intelligence goes to... [Blog - 05/28/2009 - 11:34]

The problem with limiting things ...

The problem with limiting things to the Best Character is that there is plenty of AI that isn't completely character-based. For example, the battle management system in Halo 3 was well-respected by those of us in AI circles... it was an excellent way of pacing the battles in realistic ways. ...

Comment In: Design Tool Programmers Have No Excuses Any More [Blog - 05/27/2009 - 05:50]

Amen to Excel. That comes ...

Amen to Excel. That comes in especially handy when it isn't just values that you are tuning, but response curves. You can use Excel's graphing to visualize your tweaks and tests on the range of values. Additionally, if you are layering multiple response curves, it is simple to put together ...

Comment In: 'Camping' As A Defect Of Game Design [Blog - 05/17/2009 - 11:20]

To be honest, re-spawning breaks ...

To be honest, re-spawning breaks the suspension of disbelief to begin with. If you take a game mode with no re-spawning such as Rainbow 6, et al, you see a far different type of gameplay emerge. People are more cautious, deliberate more about their actions, etc. Now THAT is realistic. ...

Comment In: Texas Gov. Signs Entertainment Industry Incentive Bill [News - 04/23/2009 - 10:01]

Actually, it looks like they ...

Actually, it looks like they are handing out cash rather than tax breaks. A tax break is an on-paper helping hand. It is saying you don't have to pay something you normally would. Theoretically, it doesn't cost the state anything since, if you choose not to open a studio in ...

Comment In: The Kindness of GDC [Blog - 04/14/2009 - 05:15]

Amen to that. Interesting that ...

Amen to that. Interesting that you should post this and I should respond since it was YOU and Eric Dyband and Steve Woodcock who gave me my first taste of that fire hose in 2002 Theoretically, many people there are competitors. In other industries, that should merit some guarded conversation, ...

Comment In: Choices: Not Just For Players Any More! [Blog - 04/10/2009 - 10:36]

@ Raul: I think that ...

@ Raul: I think that a good way to see AI characters behaviour it's from an economist point of view: everybody it's optimizing something, but they have different goals, and also different constrains. I actually use this model quite a bit in my book. It's primarily a utility-driven decision theory ...

Comment In: Opinion: The Problem Of Choice [News - 04/10/2009 - 05:01]

Oddly, this mentality needs to ...

Oddly, this mentality needs to actually apply to AI NPCs as well as the player. See my writeup in my Gamasutra Expert blog. http://www.gamasutra.com/blogs/DaveMark/20090410/1028/Choices Not just for players anymore.php

Comment In: AI Lessons from Un-Balancing Scrabble [Blog - 03/18/2009 - 03:05]

I think that's an interesting ...

I think that's an interesting point. You could chalk it up to the fact that amateurs don't know what will throw the game balance out of whack... and yet we professionals in the game biz do it ourselves. I was amused one time when my kids introduced me to a ...

Comment In: ESA: 40,000 Expected For E3, Exhibitor Space 90% Sold [News - 03/19/2009 - 06:07]

And judging by past years, ...

And judging by past years, 25 is EA, 25 is Nintendo, and the rest can divvy up the other 50 . :-

[Previous] | [Next]