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February 10, 2012
 
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Blogs

Dave Mark's Comments

Comment In: Analysis: Games, Randomness And The Problem With Being Human [News - 05/05/2011 - 11:58]

Whoa... it's my 2011 GDC ...

Whoa... it's my 2011 GDC AI Summit lecture with Brian Schwab: Using Randomness: Both Sides of the Coin Oh... and my book, too.

Comment In: Analyst: Over Half Of 'Innovation' Companies To Adopt Gamification By 2015 [News - 04/14/2011 - 02:28]

Aren't everything from capitalistic success ...

Aren't everything from capitalistic success to psychological payoffs to psychiatric dopamine stroking already examples of incentivizing Why do we need to paint an artificial veneer on it You made a profit Here's some points You did an ethically comfortable thing Here's some points You triggered a pleasure center in your ...

Comment In: Bogost Aggressively Expands Cowclickification Platform [News - 01/21/2011 - 11:16]

How is this not one ...

How is this not one of the most brilliant multi-layered satires in the whole history of evar

Comment In: Analysis: AI Fallibility And The Chick Parabola [News - 11/12/2010 - 03:03]

All this talk of it ...

All this talk of it would take a lot of time and money to research stuff becomes moot when you consider that there are no shortage of techniques in print, on the web, and at the GDC AI Summit that companies actually outright refuse to use because of the original ...

Comment In: Perceptions of Randomness, Social Games and Game Design [Blog - 09/17/2010 - 05:32]

Incidentally, I wrote an article ...

Incidentally, I wrote an article for Game Programming Gems 8 entitled Embracing Chaos Theory: Simulating Randomness in a Deterministic Environment . Just thought it might be relevant for some of you.

Comment In: Why Not More Game Designers From Visual Arts Backgrounds? [Blog - 09/14/2010 - 08:38]

In a general sense, it ...

In a general sense, it doesn't matter how it looks if it doesn't work. On the other hand, if the design mechanic and technology works, then you can get away with sub-standard visuals.

Comment In: Court Of Appeals Ruling Threatens Sale Of Used Games? [News - 09/13/2010 - 06:43]

Not weighing it either way, ...

Not weighing it either way, but AutoCAD is a tool that is meant for continual use. It has inherent reusability much like you never get tired of a hammer... you only need it again. A game, especially one that is story-driven, is NOT necessarily meant or built for reusability. Once ...

Comment In: Randomness in games... why? [Blog - 08/27/2010 - 05:27]

I wrote an article in ...

I wrote an article in Game Programming Gems 8 entitled: Leveraging Chaos Theory: Generating Apparent Randomness in a Deterministic Environment . You can see where that is going just from the title.

Comment In: GDC Europe: To Succeed In Free-To-Play, 'Exploit Human Weaknesses' [News - 08/18/2010 - 10:57]

@Adam and others The beat ...

@Adam and others The beat up car that constantly needs repairs falls down pretty quickly when you consider buying gas, oil, wiper fluid. More to the point of the topic, however, are after-market customizations such as: leather seats fancy rims kickin' speakers satellite radio turbo chargers gas mileage packages rear ...

Comment In: Analysis: Everything is Rock, Paper, Scissors [News - 08/16/2010 - 08:31]

To claim that the gameplay ...

To claim that the gameplay of something like Starcraft II has no depth would be kinda silly... but it is to cite my own lecture title rock-paper-scissors on steroids. Every single interaction between any two types of units can be detailed with weighted graph theory just the way r-p-s can. ...

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