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Dave Mark's Comments

Comment In: In-Depth: No Female Heroes At Activision? [News - 08/04/2010 - 08:26]

Wow. That is all. ...

Wow. That is all.

Comment In: Aren’t We Smarter Than This? [Blog - 07/05/2010 - 03:27]

John Nash and Adam Smith ...

John Nash and Adam Smith would approve. Idiots in Congress that try to control every facet of business and personal life would not be as tolerant.

Comment In: Sun Tzu as an AI Design Guide? [Blog - 06/10/2010 - 11:17]

While I am a big ...

While I am a big believer in your premise, one of the problems that we would find with that approach is people would view it as broken. What you are looking at is a variant on Prisoner's Dilemma in game theory which I'm speaking about in Austin this fall, btw ...

Comment In: Rubber-Banding as a Design Requirement [Blog - 06/02/2010 - 11:03]

@Andre, Interesting that you should ...

@Andre, Interesting that you should say that. Most games that teach players to do better involve rubber-banding otherwise known as adaptive difficulty as a required component. Perhaps you had something specific in mind as a counter-example

Comment In: Blizzard Sues 'StarCrack' Hackers, Promptly Dismisses Suit [News - 04/22/2010 - 12:25]

They probably hired him. ...

They probably hired him.

Comment In: Florida House Unanimously Passes Game Tax Breaks [News - 04/09/2010 - 05:23]

@Kirk Oops... didn't see your ...

@Kirk Oops... didn't see your question before posting my comment. Actually there are quite a few. Texas and Oklahoma do, I know. Obviously, the big one was what Montreal did a while back... and now they are a gaming Mecca.

Comment In: GDC 2010 - Day 1.2 - Ascending the AI Summit [Blog - 03/31/2010 - 01:00]

I was just complaining to ...

I was just complaining to the wife that I seem to be hard to catch a good lecture photo of considering how much I gesture, etc. Now, you have made me an animated gif to get the full effect. My thanks, sir. And yes, the AI devs rant was civil... ...

Comment In: The Psychology Of Games: The Glitcher's Dilemma [News - 03/05/2010 - 10:07]

I love it. The only ...

I love it. The only thing you left out was to bust out the term pareto optimum. More people need to consider classical game theory when analyzing and, therefore, designing games.

Comment In: GDC 2010 Reveals AI Summit Details [News - 01/27/2010 - 04:55]

Please note that all 12 ...

Please note that all 12 of the sessions have now been posted on the AI Summit page. If you are involved in game AI, this is the most important event of the year

Comment In: MMOs and the Suspension of Mortality [Blog - 11/25/2009 - 09:24]

Looking at it from the ...

Looking at it from the other side... if there is no loss to the act of dying, why try to stay alive Compare this to other online games such as TF2 or online CoD. If you are on a match where there is respawn, people are much more reckless about ...

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