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Dave Voyles's Blog   Expert Blogs

 
 

Expert Blogs

Posted by Dave Voyles on Thu, 06 Feb 2014 06:28:00 EST in Programming, Console/PC, Indie
Believe me when I tell you, the path to least resistance is to write a game using Unity, and bring it to Windows 8.


Posted by Dave Voyles on Tue, 05 Mar 2013 10:44:00 EST in Programming, Indie
A head-to-head comparison of some of the major features included with both the XNA (C#) and Impact (JavaScript / HTMl5) frameworks.



Dave Voyles's Comments

Comment In: [News - 11/12/2014 - 03:21]

Loved this post mortem of ...

Loved this post mortem of my favorite platform. Great piece

Comment In: [Blog - 02/06/2014 - 06:28]

They seem to make bank. ...

They seem to make bank. r n r nFor Apple or Google, sure, but not so much for the developers. It 's a complete crap shoot out there. Release your game, and pray that someone sees it, otherwise it gets lost in the shuffle. r n r nCase in point: ...

Comment In: [News - 12/05/2013 - 11:54]

Where did you read this ...

Where did you read this r n r nYou can port from iOS. r n r n If you did not already sign a timed launch agreement with another platform ie - PS4 , then you must launch on One at the same time that you launch on any other ...

Comment In: [Blog - 08/26/2013 - 11:59]

Very informative. r n r ...

Very informative. r n r nGlad to see devs giving write ups like this so we know what to expect when porting titles.

Comment In: [News - 09/03/2013 - 11:27]

As someone making HTML5 games, ...

As someone making HTML5 games, this pleases me. r n r nI 've been using Impact.JS and it 's worked wonderfully.

Comment In: [News - 06/17/2013 - 06:31]

Thank you for taking this ...

Thank you for taking this stance, Kris. I appreciate it, and I 'm sure others do to. r n r nI just can 't seem to justify the relevance of NPD numbers whey they are missing a piece of the puzzle. And how large of a piece, is completely unknown ...