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Why cheap games are hurt gaming |
| Posted by David Amador on Sat, 07 May 2011 03:07:00 EDT in
Business/Marketing,
Console/PC,
Indie,
Smartphone/Tablet
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| This has been discussed on thousands of forums and people way smarter than me have given reasons why selling games at $0.99 on the App Store is the future and others why it will hurt gaming and developers.
I giving my opinion anyway |
| Read More... | 2 Comments |
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Bringing a game from PC to iOS |
| Posted by David Amador on Fri, 11 Mar 2011 06:13:00 EST in
Programming
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| We launched Vizati on June 6th 2010 for PC and got some very positive reviews, being its freshness, graphics and music the most acclaimed features.
Right away we realized that it was a perfect game to iOS devices. |
| Read More... | 0 Comments |
So where is that motivation?  |
| Posted by David Amador on Thu, 10 Mar 2011 06:16:00 EST in
Programming
|
| I follow a couple of dev blogs, some are game developers, others make websites or software. In the last couple of months I've been reading a lot of them complaining about lack of motivation to develop their idea of the lack of motivation for development |
| Read More... | 4 Comments |
Playtesting and Tech support, the other side of the coin  |
| Posted by David Amador on Fri, 18 Feb 2011 02:18:00 EST in
Programming
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| Something that has always been scary (well, it' still is) before launching Vizati has always been tech support. No matter how much you tested your game, it's bound to have bugs. Also what I've realized is that I don't spend enough time testing the game... |
| Read More... | 0 Comments |
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My 2 cents on xblig current state |
| Posted by David Amador on Sun, 07 Nov 2010 02:01:00 EST in
Business/Marketing
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| It was with great sadness that I saw what the latest update to the Xbox360 dashboard did to Xbox Indie Games.
XBLIG is now on the “Speciality Shops”, right next to Avatar Marketplace, not even worthy of being the Games section. |
| Read More... | 0 Comments |