[Blog - 10/28/2013 - 01:21]
Excellent article. I usually have ...
Excellent article. I usually have all these concerns, but mostly by a small amount of personal OCD. Never really though the impact it could have on uninstalls, even though that 's something I do. Whenever the device is running low on memory there goes those 200MB games.
[News - 09/24/2013 - 02:52]
[News - 08/28/2013 - 04:00]
I love the 3DS, but ...
I love the 3DS, but I rarely use the 3D option. Having a cheaper option without that makes sense. r nThe whole should we develop the game with or without 3d effect is not very valid since people can turn off the option on a regular 3DS. r nHowever the ...
[Blog - 08/20/2013 - 03:46]
Thanks. This was very insightful. ...
Thanks. This was very insightful. I 'm shocked that the ouya dev kit is 750. I thought we could use the standard 99 retail edition to develop. r nAlso I played your game on iOS, it 's really great.
[News - 07/22/2013 - 07:23]
oh boy if Steve Jobs ...
oh boy if Steve Jobs rest in peace was alive, I imagine this would be his reaction http://www.youtube.com/watch v mrSWSx35Zok
[News - 07/11/2013 - 07:42]
[News - 07/10/2013 - 12:58]
[Blog - 07/02/2013 - 11:40]
Oh, and the good old ...
Oh, and the good old copy paste is the culprit :P r nIt 's weird how something this simple can bring down a whole system. Thanks for sharing
[News - 07/01/2013 - 01:03]
[Blog - 06/26/2013 - 08:38]
I think bosses are an ...
I think bosses are an essential part in many genres. Usually a memorable moment where you use everything you learned, either new skills, your own reflexes or cunning into defeating it. In a way bosses have always been the in-game achievements. r n r nOf course there are clever ways ...