David Amador's Comments
[Blog - 09/05/2014 - 03:37]
While I 'm a solo ...
While I 'm a solo developer right now, I worked with a team before, but the problem is that it 's not easy to find the right person, sometimes friends may not be the right person. And if a person starts dragging its feet the whole project suffers that is ...
[News - 09/02/2014 - 03:07]
[Blog - 05/16/2014 - 07:02]
Very cool. I 've been ...
Very cool. I 've been looking into building something like this myself. Any problems/difficulties you encountered with this approach
[Blog - 03/06/2014 - 04:38]
[Blog - 01/14/2014 - 02:29]
I going to suggest SDL, ...
I going to suggest SDL, it 's a very stable framework, native code, cross platform and open source. Can 't get much better then that :
[Blog - 11/20/2013 - 09:17]
[Blog - 10/28/2013 - 01:21]
Excellent article. I usually have ...
Excellent article. I usually have all these concerns, but mostly by a small amount of personal OCD. Never really though the impact it could have on uninstalls, even though that 's something I do. Whenever the device is running low on memory there goes those 200MB games.
[News - 09/24/2013 - 02:52]
[News - 08/28/2013 - 04:00]
I love the 3DS, but ...
I love the 3DS, but I rarely use the 3D option. Having a cheaper option without that makes sense. r nThe whole should we develop the game with or without 3d effect is not very valid since people can turn off the option on a regular 3DS. r nHowever the ...
[Blog - 08/20/2013 - 03:46]
Thanks. This was very insightful. ...
Thanks. This was very insightful. I 'm shocked that the ouya dev kit is 750. I thought we could use the standard 99 retail edition to develop. r nAlso I played your game on iOS, it 's really great.
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