[News - 11/12/2014 - 03:21]
Nice read, would have loved ...
Nice read, would have loved an even more detail/juice article : r nAs for me I had a game on XBLIG called Vizati. I later switched to native code and have been making games for PC and mobile. The latest one called Quest of Dungeons was released on Steam and ...
[Blog - 09/29/2014 - 01:05]
[News - 09/16/2014 - 03:57]
[Blog - 09/05/2014 - 03:37]
While I 'm a solo ...
While I 'm a solo developer right now, I worked with a team before, but the problem is that it 's not easy to find the right person, sometimes friends may not be the right person. And if a person starts dragging its feet the whole project suffers that is ...
[News - 09/02/2014 - 03:07]
[Blog - 05/16/2014 - 07:02]
Very cool. I 've been ...
Very cool. I 've been looking into building something like this myself. Any problems/difficulties you encountered with this approach
[Blog - 03/06/2014 - 04:38]
[Blog - 01/14/2014 - 02:29]
I going to suggest SDL, ...
I going to suggest SDL, it 's a very stable framework, native code, cross platform and open source. Can 't get much better then that :
[Blog - 11/20/2013 - 09:17]
[Blog - 10/28/2013 - 01:21]
Excellent article. I usually have ...
Excellent article. I usually have all these concerns, but mostly by a small amount of personal OCD. Never really though the impact it could have on uninstalls, even though that 's something I do. Whenever the device is running low on memory there goes those 200MB games.