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December 9, 2016
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David Holmin's Comments

Comment In: [News - 03/09/2016 - 04:24]

I think people tend to ...

I think people tend to overstate the importance of Dark Souls ' super hard difficulty. Intimidation through difficulty is one reason it works well, but that alone wouldn 't make it such a beloved game. Even just talking about difficulty, I think it 's more important that it actually requires ...

Comment In: [Blog - 04/09/2014 - 01:35]

there are certain bosses that ...

there are certain bosses that are clearly supposed to be played with more than one player r n r nWhich bosses I 've beaten Dark Souls solo, and I 'm halfway through Dark Souls 2, with no huge problems on the bosses. The most difficult one so far has to ...

Comment In: [News - 10/11/2013 - 06:49]

What you call barely 3D ...

What you call barely 3D is one of the things I 'm excited for about 3D World. I think the locked, panning camera and levels adapted to that is great game design. You get a 3D space to explore but without the camera control hassle. r n r nAlso, 8-directional ...

Comment In: [News - 10/11/2013 - 02:19]

This looks phenomenal for FPS ...

This looks phenomenal for FPS and pointer controlled games. For a game pad, anyway. Mouse keyboard is probably the best way, still.

Comment In: [News - 03/25/2013 - 11:12]

Just opening the floodgates would ...

Just opening the floodgates would ruin the eShop. Browsing XBLIG and even AppStore is pretty depressing.

Comment In: [Blog - 03/01/2013 - 01:31]

Thanks for a great post ...

Thanks for a great post

Comment In: [News - 02/28/2013 - 05:04]

As long as those 4.6 ...

As long as those 4.6 are guys like WayForward, I 'll be alright.

Comment In: [News - 12/10/2012 - 07:25]

@Bisse r n r nYes. ...

@Bisse r n r nYes. But easy access to firearms makes it easier for such individuals to do bad things. Easy access to games can 't do any damage. At least not that kind.

Comment In: [News - 12/10/2012 - 09:49]

I meant gameplay wise, and ...

I meant gameplay wise, and earlier Zeldas. It also reminds me quite a bit of Symphomy of the Night, for example in way NPCs are scattered in the world and you run into with them from time to time. r n r nI 'm just saying we 're probably more ...

Comment In: [News - 12/06/2012 - 10:09]

How is it not news ...

How is it not news InXile is crowdsourcing 3D Unity models for Wasteland 2 sounds like news to me.

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