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June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
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Senior Environment Artist
 
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Associate Producer
 
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Producer
 
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Senior/Lead Online Multiplayer
 
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Senior Front End Software Engineer
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Blogs

David Navarro's Comments

Comment In: Free-to-Play is A-OK [Blog - 05/01/2013 - 01:58]

@Chris r n r nUnder ...

@Chris r n r nUnder your broader definition, shareware Doom and Quake would fall under the F2P category, and I don 't think anybody has ever complained about those. Yes, there are many types of monetization strategies that can be defined as free to play , but generally, when people ...

Comment In: Using memorable, iconic sounds in video games [News - 04/30/2013 - 03:59]

Ah, to hear the heart-stoppingly ...

Ah, to hear the heart-stoppingly loud DING of levelling up in EverQuest...

Comment In: Unity drops Flash support, says Adobe is not firmly committed [News - 04/24/2013 - 05:42]

Flash is dead, it just ...

Flash is dead, it just hasn 't stopped twitching yet.

Comment In: How Bioshock Infinite Revolutionized Video Games [Blog - 04/12/2013 - 12:14]

Fair enough some people aren ...

Fair enough some people aren 't gamers and don 't get or care for interactivity by which I include the look around and move at your own pace aspect . For those, Bioshock:The Movie would be good enough. r n r nThis is equally true of the original Bioshock, and ...

Comment In: Video: Brian Moriarty's 'Apology for Roger Ebert' [News - 02/27/2013 - 02:50]

Knowing several professional artists, I ...

Knowing several professional artists, I know that trying to get an exhibition or winning a prize is certainly an exercise in gaming the system.

Comment In: Exploring video game animation with a film industry veteran [News - 04/04/2013 - 04:04]

I worked with Lionel on ...

I worked with Lionel on The Prince of Egypt and The Road to Eldorado he 's ridiculously talented and I really look forward to whatever he brings to the world of interactive experiences.

Comment In: $20K to be awarded in first ever game jam for cats [News - 03/14/2013 - 03:03]

Cats aren 't good at ...

Cats aren 't good at math.

Comment In: Facing a Design Dead End [Blog - 03/06/2013 - 01:01]

Knowing when to kill your ...

Knowing when to kill your babies is skill no. 1 for a game designer.

Comment In: What's holding back Crysis 3? [News - 03/01/2013 - 04:01]

If it has a bow, ...

If it has a bow, I 'm sold.

Comment In: Opinion: The dubious new face of 'everyone's a gamer now' [News - 01/30/2013 - 05:28]

Perhaps games are simply not ...

Perhaps games are simply not a good medium for delivering a message because of the whole dialectic between designer intent and player agency the same way that music is great at conveying emotions but not very good at delivering a narrative even for such overtly narrative pieces as Beethoven 's ...

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