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David Paris's Blog   Expert Blogs

 

David is a Producer/Programmer/Designer that has been making games since the dawn of time. He originally did mainstream application and OS dev work in respectable society during the day to cover these aberrations, but eventually decided working two full time+ jobs made it tough to see his wife and kids. Abandoning his disguise, he now does game making as his primary career.

David has been involved in a wide range of projects, including building the world's first subscription based internet MOG (Valhalla), extensive military simulation AI, several MMOs (Pirates Online, Toontown, etc..), and a boatload of standalone games (most recently Giana Sisters - Rise of the Owlverlord).

He is currently adventuring in Europe, creating games for Black Forest Games in Germany.  He also does freelance design and process consultation, so feel free to message him if you need a hand.

 

Expert Blogs

Posted by David Paris on Mon, 19 May 2014 01:03:00 EDT in Business/Marketing, Production, Console/PC
From where Dieselstormers was envisioned to where it stands today is a bizarre path that reflects the trials of many small dev houses. We invite you to see how it really happened.


Posted by David Paris on Mon, 13 Jan 2014 01:45:00 EST in Programming, Console/PC
These are some quick hints to make AI construction easier and more effective.


Posted by David Paris on Wed, 10 Jul 2013 12:51:00 EDT in Business/Marketing, Console/PC
A quick look at some of the recent F2P discussion and what makes it so issueful. One thought on how that could be addressed.



David Paris's Comments

Comment In: [Blog - 12/17/2014 - 02:16]

Sadly GvG really killed Hearthstone ...

Sadly GvG really killed Hearthstone for me. Games are now hugely determined by draw chance and far less determined by meaningful decision making. r n r nIt was always a bit too far in that direction, but this expansion just took that trend and ran with it in a horrible ...

Comment In: [Blog - 12/09/2014 - 02:59]

Actually I 'm really loathing ...

Actually I 'm really loathing the way Hearthstone has evolved, because they apparently decided that more randomness was the way to attract 'casual ' players. I think they 're going to find that even 'casual ' players dislike games whose results aren 't dependant upon the decisions that they make. ...

Comment In: [Blog - 12/05/2014 - 02:54]

I think Gamersgate is very ...

I think Gamersgate is very much not an organized movement, it is more of an excuse to voice a lot of harboured misogyny that has lurked under the surface for quite some time. It is easier to stand up and say misogynistic crap if you can defer the blame to ...

Comment In: [News - 11/20/2014 - 03:12]

The new guidelines are pretty ...

The new guidelines are pretty tame really. They mostly just make a point of telling developers to keep players updated with reasonable expectations and not to go down this path if you can 't afford to keep working on it with unimpressive early sales. It shouldn 't change anything for ...

Comment In: [News - 11/19/2014 - 03:25]

How about change the button ...

How about change the button to Not Really Free instead.

Comment In: [Blog - 11/13/2014 - 02:41]

Pretty similar really. With a ...

Pretty similar really. With a great big new content burst and a pretty cool product tie in to another indie success, but shhh it becomes something coverage worthy. We 've got spiffy stuff for streamers to play with, things to re-excite existing players who will have a chance to try ...