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David Paris's Blog   Expert Blogs


David is a Producer/Programmer/Designer that has been making games since the dawn of time. He originally did mainstream application and OS dev work in respectable society during the day to cover these aberrations, but eventually decided working two full time+ jobs made it tough to see his wife and kids. Abandoning his disguise, he now does game making as his primary career.

David has been involved in a wide range of projects, including building the world's first subscription based internet MOG (Valhalla), extensive military simulation AI, several MMOs (Pirates Online, Toontown, etc..), and a boatload of standalone games (most recently Giana Sisters - Rise of the Owlverlord).

He is currently adventuring in Europe, creating games for Black Forest Games in Germany.


Expert Blogs

Posted by David Paris on Mon, 19 May 2014 01:03:00 EDT in Business/Marketing, Production, Console/PC
From where Dieselstormers was envisioned to where it stands today is a bizarre path that reflects the trials of many small dev houses. We invite you to see how it really happened.

Posted by David Paris on Mon, 13 Jan 2014 01:45:00 EST in Programming, Console/PC
These are some quick hints to make AI construction easier and more effective.

Posted by David Paris on Wed, 10 Jul 2013 12:51:00 EDT in Business/Marketing, Console/PC
A quick look at some of the recent F2P discussion and what makes it so issueful. One thought on how that could be addressed.

David Paris's Comments

Comment In: [Blog - 09/16/2014 - 06:43]

Sounds just like a normal ...

Sounds just like a normal Zynga game, plus Kim Kardashian. r n r nUnless you 've got Kim Kardashian at your disposal, you aren 't likely to repeat that performance.

Comment In: [News - 09/16/2014 - 08:59]

Looks promising. I can certainly ...

Looks promising. I can certainly think of a lot of fun stuff that could be done in that space so I suspect you have plenty of solid possibilities. Good luck

Comment In: [News - 09/16/2014 - 03:43]

Seems reasonable to me. That ...

Seems reasonable to me. That 's a lot of work to take care of.

Comment In: [News - 09/12/2014 - 06:49]

I don 't really buy ...

I don 't really buy that. Sure, they tried to keep their costs down by limiting team size and recycling a lot of assets, but this also serves to reinforce the franchise. r n r nSo far they seem very hesitant to actually make balance related changes. I think Hearthstone ...

Comment In: [News - 09/09/2014 - 06:38]

No amount of investing in ...

No amount of investing in their own franchise will buy the following and name recognition that Minecraft already has. They 'd have to actually produce something memorable and earn it. r n r nMind you, if someone wanted to offer me 2B to make something amazing, I 'd sure as ...

Comment In: [Blog - 09/02/2014 - 10:18]

I 'm looking forward to ...

I 'm looking forward to seeing what else you have to say. Any article that headlines with a SC2 picture is off to a good start.