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David Paris's Blog   Expert Blogs


David is a Producer/Programmer/Designer that has been making games since the dawn of time. He originally did mainstream application and OS dev work in respectable society during the day to cover these aberrations, but eventually decided working two full time+ jobs made it tough to see his wife and kids. Abandoning his disguise, he now does game making as his primary career.

David has been involved in a wide range of projects, including building the world's first subscription based internet MOG (Valhalla), extensive military simulation AI, several MMOs (Pirates Online, Toontown, etc..), and a boatload of standalone games.

He is currently adventuring in Europe, with an initial stint at Black Forest Games in Germany, and now headed over to the UK to do AI work for Splash Damage.  He has also done freelance design and process consultation, so feel free to message him if you need a hand.


Expert Blogs

Posted by David Paris on Mon, 19 May 2014 01:03:00 EDT in Business/Marketing, Production, Console/PC
From where Dieselstormers was envisioned to where it stands today is a bizarre path that reflects the trials of many small dev houses. We invite you to see how it really happened.

Posted by David Paris on Mon, 13 Jan 2014 01:45:00 EST in Programming, Console/PC
These are some quick hints to make AI construction easier and more effective.

Posted by David Paris on Wed, 10 Jul 2013 12:51:00 EDT in Business/Marketing, Console/PC
A quick look at some of the recent F2P discussion and what makes it so issueful. One thought on how that could be addressed.

David Paris's Comments

Comment In: [News - 02/08/2016 - 02:23]

There 's actually a number ...

There 's actually a number on that report that jumps out at me as a bit surprising. When it talks about how games are funded, it lists only 14.8 as funded by an external publisher. Considering how much time and effort most mid-sized dev houses spend courting this tiny fraction ...

Comment In: [Blog - 02/08/2016 - 05:24]

Ok, that would be outstanding. ...

Ok, that would be outstanding. You 're right that there really isn 't a good equivalent to a rec center baseball team, or similar low end organized sports league where the average person can go play for fun. Perhaps you could have a local eSports organization that only allowed competitors ...

Comment In: [Blog - 02/01/2016 - 12:59]

Opponent AI is all about ...

Opponent AI is all about creating an interesting experience for the player, not about simply winning the game. Most of the time, what we really want is for it to lose... barely. Or to win in a way where the player feels like that if they tried again, they could ...

Comment In: [News - 01/20/2016 - 04:00]

Unfortunately, yeah. Hearthstone used to ...

Unfortunately, yeah. Hearthstone used to be much more strategic and made a conscious choice to significantly up their random factor instead. These days it is well polished disappointment.

Comment In: [Blog - 01/04/2016 - 01:31]

Nice article btw Brad. Definitely ...

Nice article btw Brad. Definitely got my interest piqued to go take a look at Ashes and put it on my 'to acquire ' list. Thanks.

Comment In: [News - 01/06/2016 - 05:09]

@Christian: Yeah, I understand what ...

@Christian: Yeah, I understand what you 're saying, but I 'm afraid that was basically the death of Ouya as well. Its not enough to sell an unrealized dream. You need to sell a concrete example thereof. If this was just being targeted at the small hobbyist that would be ...