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Blogs

David Rosen's Blog   Expert Blogs

David is the creator and lead programmer of Wolfire Games. David made his first game in second grade using Hypercard. Unfortunately the violent animated stick figure deaths and realistic home-made explosion and gunshot sound effects of his choose-your-own-adventure war game caused his early works to be banned from school computers.

In high school, David started experimenting with 3D games, including:

GLFighters: http://www.wolfire.com/glfighters
Black Shades: http://www.wolfire.com/black-shades
Lightning's Shadow: http://www.wolfire.com/lightnings-shadow
Lugaru: http://www.wolfire.com/lugaru

After graduating from college David decided to use the proceeds from Lugaru to bootstrap Wolfire Games into a fulltime indie game development company. He now leads a five man team on the sequel to Lugaru, Overgrowth:

http://www.wolfire.com/overgrowth

Keep up with the latest Overgrowth development news on the Wolfire Blog:

http://blog.wolfire.com/

Expert Blogs

The Value of Game Design Docs  Featured Blogs
Posted by David Rosen on Tue, 17 Nov 2009 02:59:00 EST in Game Design
Design documents are essential for large projects but may not be extremely useful for small indie teams.
Read More... | 9 Comments

How To Project Decals  Featured Blogs
Posted by David Rosen on Mon, 09 Nov 2009 08:17:00 EST in Programming
An explanation of 3D decal projection.
Read More... | 7 Comments

Character Rim Lighting
Posted by David Rosen on Tue, 03 Nov 2009 05:09:00 EST in Programming
Rim lighting is a good technique for combating the "plaster effect" and allowing soft materials to look soft.
Read More... | 1 Comments

The Value of Game Ideas  Featured Blogs
Posted by David Rosen on Tue, 27 Oct 2009 03:21:00 EDT in Game Design
Game ideas are important, but the execution of those ideas is much more important for creating a fun game.
Read More... | 20 Comments

Character Normal Maps
Posted by David Rosen on Mon, 19 Oct 2009 02:24:00 EDT in Visual Art
A basic breakdown of character normal mapping.
Read More... | 0 Comments

Trees In The Breeze  Featured Blogs
Posted by David Rosen on Tue, 22 Sep 2009 02:15:00 EDT in Programming
A vertex shader is applied to a 'firmness' texture to generate pseudo-random wind motion for Overgrowth's vegetation.
Read More... | 4 Comments

[More David Rosen Blogs]