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Blogs

David Rosen's Expert Blogs

Why You Should Use OpenGL And Not DirectX  Featured Blogs
Posted by David Rosen on Fri, 08 Jan 2010 07:48:00 EST in Programming
The forgotten history of OpenGL and why more game developers should use it instead of DirectX.
Read More... | 17 Comments

Close-Up and Distant Terrain Lighting
Posted by David Rosen on Thu, 31 Dec 2009 12:41:00 EST in Programming
Combining the heightmap normal map with the detail texture normal maps, allows terrain lighting to look nice both close-up and far away.
Read More... | 1 Comments

Detail Textures  Featured Blogs
Posted by David Rosen on Fri, 25 Dec 2009 03:46:00 EST in Programming
A method for automatically applying normal-mapped detail textures to a terrain mesh.
Read More... | 0 Comments

Bands and Orchestras  Featured Blogs
Posted by David Rosen on Tue, 15 Dec 2009 07:56:00 EST in Production
While "bands" don't have the manpower to match the technical mastery of the "orchestras", they can play songs that they care about, so their creativity and passion help them reach their audience in a more personal way.
Read More... | 2 Comments

Fast Object Instancing
Posted by David Rosen on Mon, 07 Dec 2009 09:29:00 EST in Programming
How to draw multiple copies of the same objects while keeping frame rate high.
Read More... | 2 Comments

Triangle Mesh Voxelization  Featured Blogs
Posted by David Rosen on Wed, 02 Dec 2009 07:39:00 EST in Programming
A quick and easy method for voxelizing 3D triangle meshes.
Read More... | 3 Comments

Volumetric Heat Diffusion Skinning
Posted by David Rosen on Tue, 24 Nov 2009 03:03:00 EST in Programming
An easy and automated approach to skinning and vertex weights.
Read More... | 3 Comments

The Value of Game Design Docs  Featured Blogs
Posted by David Rosen on Tue, 17 Nov 2009 02:59:00 EST in Game Design
Design documents are essential for large projects but may not be extremely useful for small indie teams.
Read More... | 9 Comments

How To Project Decals  Featured Blogs
Posted by David Rosen on Mon, 09 Nov 2009 08:17:00 EST in Programming
An explanation of 3D decal projection.
Read More... | 7 Comments

Character Rim Lighting
Posted by David Rosen on Tue, 03 Nov 2009 05:09:00 EST in Programming
Rim lighting is a good technique for combating the "plaster effect" and allowing soft materials to look soft.
Read More... | 2 Comments

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