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Blogs

David Rosen's Expert Blogs

Fast Object Instancing
Posted by David Rosen on Mon, 07 Dec 2009 09:29:00 EST in Programming
How to draw multiple copies of the same objects while keeping frame rate high.
Read More... | 2 Comments

Triangle Mesh Voxelization  Featured Blogs
Posted by David Rosen on Wed, 02 Dec 2009 07:39:00 EST in Programming
A quick and easy method for voxelizing 3D triangle meshes.
Read More... | 3 Comments

Volumetric Heat Diffusion Skinning
Posted by David Rosen on Tue, 24 Nov 2009 03:03:00 EST in Programming
An easy and automated approach to skinning and vertex weights.
Read More... | 3 Comments

The Value of Game Design Docs  Featured Blogs
Posted by David Rosen on Tue, 17 Nov 2009 02:59:00 EST in Game Design
Design documents are essential for large projects but may not be extremely useful for small indie teams.
Read More... | 10 Comments

How To Project Decals  Featured Blogs
Posted by David Rosen on Mon, 09 Nov 2009 08:17:00 EST in Programming
An explanation of 3D decal projection.
Read More... | 7 Comments

Character Rim Lighting
Posted by David Rosen on Tue, 03 Nov 2009 05:09:00 EST in Programming
Rim lighting is a good technique for combating the "plaster effect" and allowing soft materials to look soft.
Read More... | 2 Comments

The Value of Game Ideas  Featured Blogs
Posted by David Rosen on Tue, 27 Oct 2009 03:21:00 EDT in Game Design
Game ideas are important, but the execution of those ideas is much more important for creating a fun game.
Read More... | 20 Comments

Character Normal Maps
Posted by David Rosen on Mon, 19 Oct 2009 02:24:00 EDT in Visual Art
A basic breakdown of character normal mapping.
Read More... | 0 Comments

Trees In The Breeze  Featured Blogs
Posted by David Rosen on Tue, 22 Sep 2009 02:15:00 EDT in Programming
A vertex shader is applied to a 'firmness' texture to generate pseudo-random wind motion for Overgrowth's vegetation.
Read More... | 4 Comments

Rendering Plants with Smooth Edges  Featured Blogs
Posted by David Rosen on Wed, 09 Sep 2009 11:06:00 EDT in Programming
Tips for smoothly rendering alpha masked leaves on plants and trees.
Read More... | 2 Comments

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