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Fast Object Instancing |
| Posted by David Rosen on Mon, 07 Dec 2009 09:29:00 EST in
Programming
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| How to draw multiple copies of the same objects while keeping frame rate high. |
| Read More... | 2 Comments |
Triangle Mesh Voxelization  |
| Posted by David Rosen on Wed, 02 Dec 2009 07:39:00 EST in
Programming
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| A quick and easy method for voxelizing 3D triangle meshes. |
| Read More... | 3 Comments |
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Volumetric Heat Diffusion Skinning |
| Posted by David Rosen on Tue, 24 Nov 2009 03:03:00 EST in
Programming
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| An easy and automated approach to skinning and vertex weights. |
| Read More... | 3 Comments |
The Value of Game Design Docs  |
| Posted by David Rosen on Tue, 17 Nov 2009 02:59:00 EST in
Game Design
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| Design documents are essential for large projects but may not be extremely useful for small indie teams. |
| Read More... | 10 Comments |
How To Project Decals  |
| Posted by David Rosen on Mon, 09 Nov 2009 08:17:00 EST in
Programming
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| An explanation of 3D decal projection. |
| Read More... | 7 Comments |
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Character Rim Lighting |
| Posted by David Rosen on Tue, 03 Nov 2009 05:09:00 EST in
Programming
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| Rim lighting is a good technique for combating the "plaster effect" and allowing soft materials to look soft. |
| Read More... | 2 Comments |
The Value of Game Ideas  |
| Posted by David Rosen on Tue, 27 Oct 2009 03:21:00 EDT in
Game Design
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| Game ideas are important, but the execution of those ideas is much more important for creating a fun game. |
| Read More... | 20 Comments |
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Character Normal Maps |
| Posted by David Rosen on Mon, 19 Oct 2009 02:24:00 EDT in
Visual Art
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| A basic breakdown of character normal mapping. |
| Read More... | 0 Comments |
Trees In The Breeze  |
| Posted by David Rosen on Tue, 22 Sep 2009 02:15:00 EDT in
Programming
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| A vertex shader is applied to a 'firmness' texture to generate pseudo-random wind motion for Overgrowth's vegetation. |
| Read More... | 4 Comments |
Rendering Plants with Smooth Edges  |
| Posted by David Rosen on Wed, 09 Sep 2009 11:06:00 EDT in
Programming
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| Tips for smoothly rendering alpha masked leaves on plants and trees. |
| Read More... | 2 Comments |