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February 10, 2012
 
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David Sahlin's Comments

Comment In: Stardock Expands, Plans New Title Thanks To Michigan Tax Credits [News - 02/04/2009 - 06:59]

I wonder how attractive the ...

I wonder how attractive the incentives now look to out-of-state companies.

Comment In: In-Depth: Biggest 10 Browser-Based Game Sites Ranked [News - 01/27/2009 - 05:06]

I'm curious to see how ...

I'm curious to see how Kongregate changed from 2007 to 2008.

Comment In: Report: Researcher Dismisses Brain Age Benefits [News - 01/27/2009 - 06:54]

Right then. Do another round ...

Right then. Do another round with 670 adults and see what happens.

Comment In: Persuasive Games: The Proceduralist Style [Feature - 01/21/2009 - 04:10]

I'd be surprised if that ...

I'd be surprised if that style of game didn't have much of a future. They provide wonderful stories and messages in their own right. Having said that, I have to agree with Stevan. I'm not sure Proceduralism is going to stick. Personally, it doesn't fit right - I keep auto-defining ...

Comment In: Gamasutra's Best Of 2008: Top 10 Controversies [News - 12/22/2008 - 05:41]

I think that Spore's DRM ...

I think that Spore's DRM issue is definitely one of the top 3. Which is interesting to me, because I had no idea it even -had- DRM, it installed and ran so flawlessly. I'm glad that smaller companies like Stardock, that shirk DRM, had a chance to be smug.

Comment In: Opinion: How To Hire Good Game Designers [News - 10/03/2008 - 01:04]

This was a really great ...

This was a really great read. Like Sean, this gave me some insights on aspects I should work on. I do think designers should be playing games beyond just the one s they're working on, though. I call it research.

Comment In: McGee Defends UE3 in Epic, Silicon Knights Battle [News - 08/19/2008 - 07:10]

If I bought a car ...

If I bought a car and was required to work on it as soon as I got it home, I'd be kind of pissed, too.

Comment In: Mythic's Barnett: The Top 11 Lessons From Warhammer Online [News - 08/01/2008 - 08:58]

I'm glad I checked up ...

I'm glad I checked up on this. That's supposed to be, Games Workshop should have learned... not just should learned. They learned me good in skool, I promise.

Comment In: MMO Class Design: Up With Hybrids! An Economic Argument [Feature - 04/18/2008 - 03:15]

I believe using economic analogies ...

I believe using economic analogies to help with 'class' balancing is very helpful - I for one would be very interested to hear what someone involved with a metrics system would say about it. Specifically, I'd love for them to talk about how they would use economic models to help ...

Comment In: Pachter: Why EA Will Win The Take-Two Takeover [News - 02/26/2008 - 07:49]

insert retrospective I'm not that ...

insert retrospective I'm not that naive, I was just pondering aloud statement here

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