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Blogs

David Serrano's Comments

Comment In: All Your Nintendo Let's Plays Are Belong To Nintendo? [Blog - 05/17/2013 - 12:26]

Greg, r n r n ...

Greg, r n r n There could be a copyright in the logo on the ball, but when you play basketball with the ball, you don 't reproduce, perform, or adapt that logo -- so there couldn 't be copyright infringement. r n r nBut when you purchase a ball, ...

Comment In: Pursuing a Video Game Masterpiece [Feature - 05/10/2013 - 04:00]

@Ramin Shokrizade r n r ...

@Ramin Shokrizade r n r nThis is slightly off topic but, isn 't fiero what holding the medium back as a mainstream form of entertainment and art Because research continues to indicate a majority of hardcore and causal players are not motivated to play video and computer games by a ...

Comment In: Players are tired of the same old, says Nintendo's Iwata [News - 04/30/2013 - 08:06]

@James Yee r n r ...

@James Yee r n r nI would describe the Wii 's motion controllers as bait, not as a gimmick. r n r nThe Wii successfully appealed to millions of consumers who Nintendo 's competitors had effectively written off. The problem was Nintendo didn 't develop the types of games needed ...

Comment In: New documentary aims to expose sexual harassment in game industry [News - 04/17/2013 - 12:50]

Matthew Calderaz r n r ...

Matthew Calderaz r n r nAgreed. Within the context of the industry, the different segments of the market and each respective audience... both problems may not exist in all cases. And each problem may exist for very different reasons. r n r nHowever, there is one segment of the industry ...

Comment In: Mobile gamers behaviors - where and how often we play mobile games? [Blog - 04/17/2013 - 07:17]

31 percent play in bed ...

31 percent play in bed As a chronic insomniac, I know that 's bad sleep hygiene lol r n r n Games don 't need to be played on huge LCD screen to give a lot of joy. r n r nSerious question: do you know if any research has ...

Comment In: What's in a Game? [Blog - 04/11/2013 - 03:58]

Chris Bateman and Richard Boon ...

Chris Bateman and Richard Boon raised a point in their book 21st Century Game Design which highlighted the problem with how the core and indie development communities have historically defined a game: r n r n In some cases, it seems that this Hardcore / Conquerer play style has been ...

Comment In: Video games, violence, and common sense [Blog - 04/02/2013 - 06:29]

I believe you 're suggesting ...

I believe you 're suggesting that the problem isn 't a question of 'if ' but 'how much. ' In other words, the effect is certain and what we don 't know is how quickly the effect becomes a problem. Is this correct r n r nThe effect isn 't ...

Comment In: How I Used EVE Online to Predict the Great Recession [Blog - 04/05/2013 - 10:22]

@Ramin Shokrizade r n r ...

@Ramin Shokrizade r n r nI haven 't visited in quite a while but, in theory someone could test and collect data on complex economic theories in Second Life. However, this would require a substantial real world financial investment and would become the equivalent of a full time job. Because ...

Comment In: How XCOM: Enemy Unknown overcame the accessibility stigma [News - 04/05/2013 - 04:30]

XCOM: Enemy Unknown overcame the ...

XCOM: Enemy Unknown overcame the accessibility stigma r n r nAccording to the sales stats available on-line, XCOM: Enemy Unknown sold approximately 665,000 console copies worldwide. Since this number may not be entirely accurate, let 's double it to be safe. Let 's say the game sold 1.3 M console ...

Comment In: Video: Chris Hecker's wordless rant at GDC 2013 [News - 04/01/2013 - 03:28]

Imagine how the world would ...

Imagine how the world would react if a handful of publishing executives suddenly developed the courage to take risks...

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