
David Wesley's Expert Blogs
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Creating industry ecosystems: How indie developers contribute to large firm success |
| Posted by David Wesley on Mon, 01 Feb 2010 09:21:00 EST in
Game Design,
Production
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| With hundreds of millions of dollars at stake, fewer publishers can afford to take risks on experimental game designs. That will be left to small studios that are either independently funded or that enter partnerships with larger firms. |
| Read More... | 0 Comments |
Needless Complexity: The Classic Performance Trap  |
| Posted by David Wesley on Thu, 14 Jan 2010 02:51:00 EST in
Game Design
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| Needlessly complex products often fail to appeal to both casual and advanced players. One example is the recently announced Z-1 Hybrid Guitar for Guitar Hero and Rock Band. |
| Read More... | 3 Comments |
How Not to Build a Franchise: The Duke Nukem Experience  |
| Posted by David Wesley on Fri, 01 Jan 2010 11:59:00 EST in
Game Design,
Production
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| Designers should have concrete plans of action before any serious work begins on their games. It is simply impossible to create any quality media product based on vague references to other products. |
| Read More... | 5 Comments |
An Indie Developer’s “Biggest Mistake”  |
| Posted by David Wesley on Wed, 18 Nov 2009 10:55:00 EST in
Game Design,
Production
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| Red Orchestra developer John Gibson points out that the path to indie success is long and hard. However, certain pitfalls can be avoided. |
| Read More... | 12 Comments |
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The Nintendo Wii is Back on Top, But for How Long? |
| Posted by David Wesley on Fri, 13 Nov 2009 04:57:00 EST in
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| The Wii is back on top in October Monthly sales, according to NPD. But for how long? |
| Read More... | 0 Comments |
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A Tribute to Alexey Pajitnov, On The 20th Anniversary Of The Berlin Wall's Fall |
| Posted by David Wesley on Mon, 09 Nov 2009 10:52:00 EST in
Game Design
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| On the anniversary of the fall of the Berlin Wall, let's not forget the important contribution of Soviet era game developer Alexey Pajitnov |
| Read More... | 3 Comments |
"Enough Already!" - The Paradox of Choice  |
| Posted by David Wesley on Tue, 03 Nov 2009 12:58:00 EST in
Game Design
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| A paradox of choice happens when customers become overwhelmed by options and then decide to avoid the entire product category. |
| Read More... | 4 Comments |
EA: Too Big to Succeed  |
| Posted by David Wesley on Sat, 31 Oct 2009 10:33:00 EDT in
Game Design
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| The video game industry's high variable cost makes economies of scale difficult to realize. |
| Read More... | 0 Comments |
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Explaining the Decline of Guitar Hero and Rock Band |
| Posted by David Wesley on Wed, 28 Oct 2009 11:46:00 EDT in
Game Design
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| In the years since the launch of the first Guitar Hero, the number of instrument simulation games has increased each year to unsupportable levels. |
| Read More... | 4 Comments |
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Choosing Wordpress over Blogger |
| Posted by David Wesley on Fri, 23 Oct 2009 04:48:00 EDT in
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| I am in the process of migrating my blog posts to a new site with its own domain name. |
| Read More... | 0 Comments |
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