Declan Kolakowski's Blog
Game Developer / Composer based in London. You can check out my work at www.infiniteoctagon.com.
As player data becomes more widely available than ever before and metrics driven design dominates more and more of the industryís mind-share, have we thought deeply enough about what design using player data really means?
A look at how game engines are stifling creativity and manipulating the games industry.
In this post I take a look at how can we learn to tell stories and communicate themes through games' most overlooked feature: menus.
In honour of Advanced Input week I look at controlling a game using sound alone.
Declan Kolakowski's Comments
[News - 03/26/2014 - 05:18]
[Blog - 03/10/2014 - 05:44]
It was successful because PewDiePie ...
It was successful because PewDiePie played it. His video on it received 9 million views. It 's up to 14 million now. And that was the reason Flappy Bird was catapulted to fame. When one mediocre youtuber has the power to turn any game into a massive success I wonder ...
[Blog - 02/16/2014 - 01:27]
[Blog - 02/06/2014 - 06:05]
I agree with you and ...
I agree with you and I feel I acknowledge these criticisms in my article. While it is possible to make a vast array of different things using a game engine. The base way they are set up encourages a set of assumptions about form that many developers seem to take ...
[Blog - 01/20/2014 - 01:25]
You should create a new ...
You should create a new video showing off your product. It was very unclear what was going on in the video or why what you are doing is good. To be honest I still don 't know why your product is good or unique. I 'm not saying it isn ...
[Blog - 01/02/2014 - 11:41]
Now I understand why some ...
Now I understand why some people called for a Last of Us ending in which Joel started a romantic relationship with Ellie...