I'm the co-creator of Aquaria and the creator of Spelunky. I also run The Independent Gaming Source (TIGSource).
For the past year and a half, I've been writing a book about Spelunky for Boss Fight Books, and it's finally finished! Here is an excerpt from the book, a chapter called "EXPLORER.GMK".
When it comes to evaluating the "maturity" of video games as an art form, what should we be thinking about? Some recent online discussions have prompted me to write a little something on this sometimes frustrating topic.
Offering some practical advice and motivation to indie game developers just starting out!
[Blog - 03/01/2013 - 01:31]
Thanks r n r n1. ...
Thanks r n r n1. Secret areas are supposed to be legendary, so I have no problem putting lots of time into them and then hiding them well. r n r n2. Heh heh... heh r n r n3. Beat Spelunky the hard way and the sublime feeling you experience ...