Dev Jana's Blog
By day I work at Image Metrics as a Project Manager on augmented reality makeup mobile apps. By night I play the blues and make games for fun. Currently working on a new hobby game.
In this Lesson Series we’ll create a basic adaptive music system foundation and implement it in Unreal Editor 4’s Level Blueprint. This simple system is designed to have five overlapping music tracks with changing volumes based on four Level Stages.
As long as there are movies people will watch Star Wars and Citizen Kane. As long as there are games people will play Tetris. Why? Most likely because it is an air-tight, mathematically impenetrable game design.
The intensity over time graph is a foundational game design concept. Just a quick look at ways to implement this and how to identify balancing-related issues.
Dev Jana's Comments
[News - 06/02/2015 - 02:44]
I haven 't released an ...
I haven 't released an iOS game for years, but when I did back in 2009 it was a bigger deal to get on the iTunes Staff Favorites page than to be just a new release . I always wondered why it disappeared. It seems like there are just too ...
[Blog - 03/10/2015 - 01:21]
One of the warmest, most ...
One of the warmest, most well written things I 've seen here. And I read just about everything on Gamasutra every day. Thanks for sharing. Gonna get this on Steam immediately
[Blog - 03/02/2015 - 05:26]
Not sure why, but I ...
Not sure why, but I 've found these first two installments riveting. Can 't wait to read the finale. Keep Rockin '
[Blog - 02/02/2015 - 01:25]
Great point Most likely a ...
Great point Most likely a side effect of such great constraints on the design, but certainly a spectacular design takeaway from studying Tetris. Thanks for not letting that slip through the cracks
[Blog - 09/05/2013 - 04:35]
[Blog - 09/03/2013 - 05:32]