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Dev Jana's Blog

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Back to basics - Intensity/Time graphs and balancing  Featured Blogs
Posted by Dev Jana on Tue, 27 Nov 2012 09:40:00 EST in Design
The intensity over time graph is a foundational game design concept. Just a quick look at ways to implement this and how to identify balancing-related issues.
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Dev Jana's Comments

Comment In: The 5 events that shook the video game industry in 2012 [News - 12/07/2012 - 02:01]

We 've been returning big ...

We 've been returning big publisher PR phone calls just a little bit less often, for better or for worse, and have retrenched a bit to focus more on what makes games great, as opposed to what games are selling the most. r nSimply put: Thank you. This is why ...

Comment In: The long tail [Blog - 11/29/2012 - 10:20]

Excellent read. I felt chills ...

Excellent read. I felt chills just seeing MSCDEX.EXE on a computer screen again

Comment In: When does effective free-to-play design become an ethical matter? [News - 10/12/2012 - 04:00]

Are we still calling Zynga ...

Are we still calling Zynga massively successful

Comment In: Maddening For the Wrong Reasons- An Analysis of Alice: Madness Returns [Blog - 01/30/2012 - 03:22]

There were some control issues ...

There were some control issues for sure and it was certainly repetitive, but the 2D levels were plain broken. They really pulled me out of the world. One other thing of note is that the sound design was as great as the art design. Great atmosphere in the game. More ...

Comment In: Opinion: Extending The Unity3D Editor [News - 08/26/2011 - 05:42]

This may be the most ...

This may be the most valuable blog post I've ever read. Thank you Thank you Thank you

   

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