The intensity over time graph is a foundational game design concept. Just a quick look at ways to implement this and how to identify balancing-related issues.
[Blog - 09/05/2013 - 04:35]
[Blog - 09/03/2013 - 05:32]
[News - 12/07/2012 - 02:01]
We 've been returning big ...
We 've been returning big publisher PR phone calls just a little bit less often, for better or for worse, and have retrenched a bit to focus more on what makes games great, as opposed to what games are selling the most. r nSimply put: Thank you. This is why ...
[Blog - 11/29/2012 - 10:20]
[News - 10/12/2012 - 04:00]
[Blog - 01/30/2012 - 03:22]
There were some control issues ...
There were some control issues for sure and it was certainly repetitive, but the 2D levels were plain broken. They really pulled me out of the world. One other thing of note is that the sound design was as great as the art design. Great atmosphere in the game. More ...