Devon Wiersma's Blog
Devon Wiersma is a game developer, level designer, freelance writer, student (and advocate thereof) and an all around swell fellow.
He also thinks he's funny sometimes but totally understands if you don't agree with that sentiment.
In this blog, game designer Devon Wiersma will give some tips on how you can start making preparations on giving your first talks in game development and why you should consider sharing your knowledge with the world.
A new graduate breaks down the pros and cons of attending a post-secondary school game design program, as well as advice on what students can do to prepare for the future.
In the second dev log from the time-trial arcade game "Bea the Bullet" we look at how we failing in our early decisions helped us plot a path forward.
A postmortem on a WWII historical narrative game, discussing the importance of designing around players and their expectations.
A postmortem on a historical narrative game and why research is an integral part of the process in order to avoid misinforming your players
What does it take to create an environment that minimizes manpower needed to create it while still being varied for the player? In this dev-log I take an in-depth look at the design process behind Bea The Bullet and how we overcome some of these obstacles
Devon Wiersma's Comments
[Blog - 10/27/2017 - 01:19]