Devon Wiersma's Member Blogs
An opinion piece on what makes a game bad and why as game developers we should give them more attention than they seemingly deserve.
An examination of the use of arbitration and deception in Anna: Extended Edition uses to provide a new and effective style of psychological horror.
An examination of the use of Rock Paper Scissors as a game mechanic, including the drawbacks of using it to determine outcomes against AI opponents.
A guide to help professionals learn how to socialize with and help educate students in a way that doesn't alienate them or the student in question.
We all have strange rituals we tend to practice at jams, but eating fortune cookies might just be one of the most productive ones I've ever been a part of. Here's some reasons why you should try it for yourself!
A guide to networking at GDC geared towards students, by a student. Also applicable to those attending GDC for their first time or any similar big industry event.
An run-through of how I created levels for Ruin, a physics-based puzzle game, while planning around player knowledge and the threat of accidental victory.
[Previous Devon Wiersma Blogs]