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Diana Hsu's Comments

Comment In: [News - 09/12/2013 - 03:38]

It 's always wonderful to ...

It 's always wonderful to hear someone in a leadership position who 's truly passionate about the game they 're championing.

Comment In: [Blog - 09/11/2013 - 03:10]

It 's truly astonishing the ...

It 's truly astonishing the lengths some will go to in order to explain away inappropriate behavior. It 's inappropriate for those men to have hugged you in a business situation and I 'm glad you spoke up.

Comment In: [News - 09/05/2013 - 01:32]

Agreed -- they 're just ...

Agreed -- they 're just responding to focus group testing. Every successful developer does user testing, looks at common feedback themes, and attempts to either fix the issue or chooses to ignore it. In this case, the developers agree with the player feedback and so they 're iterating on the ...

Comment In: [Blog - 08/19/2013 - 10:00]

What Ernest said. There are ...

What Ernest said. There are games were we kill both evil and innocent people in all kinds of gruesome ways -- presumably we 've all played and enjoyed these games. What 's so different about games portraying this kind of killing, however the creators choose to do so No one ...

Comment In: [News - 07/18/2013 - 03:40]

You worked for free 5.5 ...

You worked for free 5.5 hours a day, every day, for two years

Comment In: [Blog - 05/17/2013 - 12:26]

I 'm pretty sure most ...

I 'm pretty sure most people, myself included, would rather play a video game than watch someone else play it. But if the Let 's Play video adds amusing commentary or silly actions I recently watched a fun Let 's Play of the Walking Dead where the host said nothing ...

Comment In: [News - 03/28/2013 - 04:19]

Kixeye probably had the right ...

Kixeye probably had the right idea.

Comment In: [News - 03/18/2013 - 07:55]

Aw, it doesn 't seem ...

Aw, it doesn 't seem to be on Android.

Comment In: [Feature - 03/13/2013 - 04:00]

Keepin ' it classy. :D ...

Keepin ' it classy. :D

Comment In: [News - 02/17/2013 - 01:15]

@Nick: Selling DLC content, as ...

@Nick: Selling DLC content, as opposed to consumables or other in-game type purchases, requires reliable revenue that can sustain an large number of developers. I hope you 're right in believing that Bungie is up to the task, and that this bet doesn 't result in waves of layoffs.

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