[News - 09/12/2013 - 03:38]
It 's always wonderful to ...
It 's always wonderful to hear someone in a leadership position who 's truly passionate about the game they 're championing.
[Blog - 09/11/2013 - 03:10]
It 's truly astonishing the ...
It 's truly astonishing the lengths some will go to in order to explain away inappropriate behavior. It 's inappropriate for those men to have hugged you in a business situation and I 'm glad you spoke up.
[News - 09/05/2013 - 01:32]
Agreed -- they 're just ...
Agreed -- they 're just responding to focus group testing. Every successful developer does user testing, looks at common feedback themes, and attempts to either fix the issue or chooses to ignore it. In this case, the developers agree with the player feedback and so they 're iterating on the ...
[Blog - 08/19/2013 - 10:00]
What Ernest said. There are ...
What Ernest said. There are games were we kill both evil and innocent people in all kinds of gruesome ways -- presumably we 've all played and enjoyed these games. What 's so different about games portraying this kind of killing, however the creators choose to do so No one ...
[News - 07/18/2013 - 03:40]
[Blog - 05/17/2013 - 12:26]
I 'm pretty sure most ...
I 'm pretty sure most people, myself included, would rather play a video game than watch someone else play it. But if the Let 's Play video adds amusing commentary or silly actions I recently watched a fun Let 's Play of the Walking Dead where the host said nothing ...
[News - 03/28/2013 - 04:19]
[News - 03/18/2013 - 07:55]
[Feature - 03/13/2013 - 04:00]
[News - 02/17/2013 - 01:15]
@Nick: Selling DLC content, as ...
@Nick: Selling DLC content, as opposed to consumables or other in-game type purchases, requires reliable revenue that can sustain an large number of developers. I hope you 're right in believing that Bungie is up to the task, and that this bet doesn 't result in waves of layoffs.