"Tecnologia Omnipotens Regnat"
Hi I'm Diego, I'm the Creative Director of Affinity Project and Don-Ay. I'm a people-focused, goal-driven, game development guru with experience in managing diverse team for both mobile and console. Powered with well-developed skills acquired from comprehensive experience in AAA and indie for many years.
I also work has the head of the game design degree course in Rome.
Troll/raging games can teach us a lot about how to the design a golden path and how use it to motivate the players.
An article about how the conflict between narrative and gameplay has been a problem for the Kingdom Hearts 3 story and characters.
A brief overview of the Don-Ay platform and how a donation game is strucured
A small snapshot of some of the difficulties of opening a development studio in Italy.
[News - 03/19/2019 - 08:44]
@Alex thank you for the ...
@Alex thank you for the article, really interesting and useful. I neer really thought about the possibility to stick to a specific genre has indie but as is explained it makes a lot of sense
[Blog - 01/24/2019 - 01:03]
First of all fantastic post, ...
First of all fantastic post, it 's a really in-depth document. r nI think that the only point that you missed or not covered enough, is the fact that steam brought that to itself. Your survey shows that developers do no think that steam earned his 30 cut this year ...
[Blog - 01/15/2019 - 10:29]
While I agree that NNK2 ...
While I agree that NNK2 is a good game, is miles a way to be a masterpiece as most of the users rated it as 7-ish, exactly because of what are you talking about. I do not say that every game shouldn 't try to mix new mechanics, try to ...