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Dimitar Draganov's Blog

 

A game design and monetization analyst with professional gaming background and degrees in Social Sciences, Economics and Probabilities and Statistics.

 

Member Blogs

Posted by Dimitar Draganov on Fri, 26 Sep 2014 01:19:00 EDT in Business/Marketing, Design, Serious, Smartphone/Tablet
This is the second post from a series comparing two of the top grossing strategy tycoon titles - Clash of Clans and Boom Beach. The series will examine in detail the changes Supercell implemented in Boom Beach and discuss the rationales behind them.


Posted by Dimitar Draganov on Thu, 21 Aug 2014 06:42:00 EDT in Business/Marketing, Design, Smartphone/Tablet, Mobile Games
This is the first post from a series comparing two of the top grossing strategy tycoon titles - Clash of Clans and Boom Beach. The series will examine in detail the changes Supercell implemented in Boom Beach and discuss the rationales behind them.



Dimitar Draganov's Comments

Comment In: [Blog - 09/26/2014 - 01:19]

Hi Sean, r n r ...

Hi Sean, r n r nClearly a lot of the battle duration in both games depends on the army composition and the type of base encountered. The fact that there are players who have the reverse experience only showcases Supercell 's great core design that allows for plenty of viable ...

Comment In: [Blog - 08/21/2014 - 06:42]

Hi Tao, r nThe major ...

Hi Tao, r nThe major mistake in the hook phase is the lack of high-conversion items. More BB mistakes coming in the upcoming parts of the analysis.