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Dolgion Chuluunbaatar's Member Blogs

Posted by Dolgion Chuluunbaatar on Fri, 11 Jan 2013 11:33:00 EST in
Some light analysis on Half-Life as a franchise, and reasons why the third game hasn't even been confirmed yet.


Posted by Dolgion Chuluunbaatar on Tue, 08 Jan 2013 09:59:00 EST in
5 Reasons why you should play Crusader Kings 2, especially if you were on the fence.


Posted by Dolgion Chuluunbaatar on Wed, 25 Jul 2012 07:49:00 EDT in
I'm replaying Deus Ex, and find it striking how well it holds up 12 years after release. Here are some thoughts on why it is so good.


Posted by Dolgion Chuluunbaatar on Tue, 08 Mar 2011 09:21:00 EST in Business/Marketing, Design
In this post I argue that the traditional way of looking at and reviewing games didn't allow the medium of games to allow for works of art and how the indie game scene changes all that.


Posted by Dolgion Chuluunbaatar on Wed, 16 Feb 2011 11:12:00 EST in Design
In this post, I try to translate the innovative idea of cooperation over multiple layers of time introduced by Day of the Tentacle to other types of game play than point and click adventures.


Posted by Dolgion Chuluunbaatar on Wed, 19 Jan 2011 11:43:00 EST in Design
I just wanted to vent some thoughts about experience of play and what needs to change for games to tap the potential of interactivity to provide a real experience during play - paralleling it with my own experience of going to GDC China.


Posted by Dolgion Chuluunbaatar on Sun, 19 Dec 2010 01:42:00 EST in Design
In this blog post, I write up some of my thoughts after watching "Get Lamp", a documentary of the art of Interactive Fiction and of my first impressions after playing my first session of Zork.


Posted by Dolgion Chuluunbaatar on Sun, 24 Oct 2010 02:53:00 EDT in Design
In this post, I want to talk about what made Mass Effect 2 such a good game and how Bioware improved upon their strengths and weaknesses.


Posted by Dolgion Chuluunbaatar on Fri, 15 Oct 2010 03:16:00 EDT in Design
In this blog post, I give my own views on immersion in games and active role-playing by gamers. I wrote it in reaction to Dylan Woodbury's post "The Importance of Role-Playing in Non Role-Playing Games"


Posted by Dolgion Chuluunbaatar on Thu, 23 Sep 2010 05:50:00 EDT in Design
In this blog post, I'm thinking up a new kind of game that should not only work well on the Kinect, but would require the Kinect's capabilities to reach its potential.


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