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Blogs

Dolgion Chuluunbaatar's Comments

Comment In: 21st Century Science Fiction [Blog - 09/16/2012 - 01:03]

Also I 'd like to ...

Also I 'd like to say that in science fiction, there is so much focus on how war will be fought in the future. What we should really ask ourselves though is: will there be war in the future at all Will at some point people decide that it is ...

Comment In: Deus Ex: A Personal Retrospective [Blog - 07/25/2012 - 07:49]

@Eric r n r nI ...

@Eric r n r nI have to agree, the designers really found a super elegant way to integrate crate puzzles . It only makes sense that some crates would be too heavy for a human, and only through augmentations JC could be able to use them for an alternative way. ...

Comment In: PlayStation Suite SDK open beta now available to the public [News - 04/19/2012 - 05:31]

This could well be the ...

This could well be the move Sony has to do to bring the Vita to life see what i did there r nAnyway, the Vita appears to be an amazing console, and with all the bells and whistles it will most likely take the innovative and creative energy of the ...

Comment In: What happened with Shadow Physics: An Introduction [Blog - 02/05/2012 - 09:33]

Hi, I was wondering why ...

Hi, I was wondering why the game was cancelled. It looked so amazing, what a shame.

Comment In: Interview: Warco Aims To Show The Human Side Of War [News - 09/21/2011 - 02:55]

im very excited for this ...

im very excited for this game as I wished for someone to make this game before lol http://www.gamasutra.com/blogs/DolgionChuluunbaatar/20100205/4265/War Games and is this all we can come up with.php

Comment In: Storytelling Tips: World-Building Needs Closed Doors [Blog - 05/15/2011 - 01:36]

Nice quote. I was also ...

Nice quote. I was also reminded of Tolkien by this article. I always felt fascinated with the way the necromancer was mentioned in the hobbit . It really didn't serve any real purpose for the story, but it created a sense of mystery. Of course, it turned out to be ...

Comment In: Steve Swink On The Art Of Experimental Games [Feature - 04/08/2011 - 04:35]

Was at one of his ...

Was at one of his talks. Shadow Physics already is DAMN AMAZING. There's tons of gameplay potential in there. Also, Swink's stance on game design is really inspiring. Great interview1

Comment In: Rebooting the RPG [Blog - 03/09/2011 - 02:11]

How bout completely removing random ...

How bout completely removing random encounters and only leaving boss battles. This way, the player needn't be a rat-fighting low life at the beginning, no grinding needed as well. Customize the AI of the boss fights so that each fight can take days to beat, and not by simple grinding ...

Comment In: Games that made Me want to be a Better Person: Grim Fandango [Blog - 03/04/2011 - 08:20]

Very nice post. You've underlined ...

Very nice post. You've underlined things about that game I hadn't consciously thought of myself. From all the adventure games I've played, this has to be the most mature with the best characterization. I've always loved Grim Fandango even more than Monkey Island, contrary to popular opinion. Though...Grim Fandango could've ...

Comment In: Finally, the Perfect way to deal with the Dreaded Plot [Blog - 02/08/2011 - 09:05]

I really don't understand where ...

I really don't understand where your solution is hidden in this post ...

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