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Doru Apreotesei's Blog   Expert Blogs


The author is a professional game designer. He strives to find the answers to very big questions, but can’t always be arsed to chronicle his progress. His main blog can be found at; only the stuff he's most happy with will be republished on Gamasutra.

The main topics will be games and philosophy, especially when the two intersect, though other things will no doubt creep in as well. Some of the stuff will be accessible to pretty much everyone, while some rants and ravings will no doubt only resonate with other game developers. Or just the author. Or nobody.

Opinions expressed are solely those of the author. The blog exists for entertainment purposes only. Names and places may well be outright invented – the author’s pretty bad at remembering stuff. If something pisses you off, it’s just a joke. If something hits close to home, make damn sure I wasn’t talking about someone else before complaining (or litigating), or you’ll look like an idiot. Indeed, everything on it is probably one big lie and should not be taken seriously.


Expert Blogs

"Ultimately, there are pitfalls that will make a mess of any way of working. One of my sayings is that “there’s no development methodology that’ll save us from having to properly do our jobs”."

Posted by Doru Apreotesei on Fri, 14 Nov 2014 01:59:00 EST in Business/Marketing, Design, Production, Social/Online
"Mind you, I really am talking about shutting people out, not up. Freedom of speech should be all-but-absolute. I just need better filtering methods to be made available..."

Posted by Doru Apreotesei on Mon, 07 Jul 2014 09:09:00 EDT in Business/Marketing, Production, Console/PC, Indie
"I do know that as long as players are willing to pay for overhead like they have been so far, the industry will find new and creative ways of selling it to them – and even elicit heartfelt, teary-eyed thanks in the process, because Stockholm Syndrome."

Posted by Doru Apreotesei on Tue, 01 Jul 2014 05:22:00 EDT in Business/Marketing, Design, Production, Console/PC, Social/Online
Remember, though, we’re not just talking about market transactions. We’re specifically talking about cheating here. And buying in-game Gold or items, or letting some professional gamer power-up your character, is definitely considered cheating...

Posted by Doru Apreotesei on Fri, 13 Jun 2014 05:47:00 EDT in Business/Marketing, Production, Console/PC
"...judging by the last few major entries in the franchise, it would seem like the realities of the games business have finally caught up with the Japanese company that, for the longest time, seemed to almost never compromise on quality."

Doru Apreotesei's Comments

Comment In: [Blog - 03/14/2016 - 06:27]

Thanks for your input, Roxanne. ...

Thanks for your input, Roxanne. I 'm obviously not going to argue with you - I spent a fair bit of time explaining my position and have no problem accepting others having had different experiences. r n r nI do want to clarify, though, that I don 't think that ...

Comment In: [Blog - 07/17/2015 - 02:08]

Oh, and one more thing ...

Oh, and one more thing I 'd like to throw in: r n r nThere are loads of absolutely horrible products out there that were the results of 80 hour work weeks for their teams. Nobody ever writes stories about those though. Maybe there 's no market for a tale ...

Comment In: [News - 11/21/2014 - 07:11]

Sad for the people who ...

Sad for the people who lost their jobs. One does have to wonder whether the publisher 's unexpected cancellation of the project was justified, however. Double Fine don 't exactly have a history of being responsible with other people 's money.

Comment In: [News - 09/23/2014 - 01:23]

No choice but to link ...

No choice but to link this Gamasutra blog post/article of mine again. Wheres My Game The Truth and Lies of Delays and Cancellations.php r n r nJust in case someone finds it cheap to hear me say called it . :

Comment In: [Blog - 08/16/2014 - 02:16]

I 've personally cobbled together ...

I 've personally cobbled together a method of my own called the Tiered Pyramid Method. It 's not yet made it into my blog here at Gamasutra, but one of these days I 'll get around to it. In the meantime there 's a video of an early lecture on ...

Comment In: [News - 08/12/2014 - 07:40]

Yes, financial woes is harsh, ...

Yes, financial woes is harsh, but requires fewer characters than disappointing earnings or the like. Twitter etc. r n r nI agree, in absolute terms, I 'd love to fail like King is failing.