Douglas Lynn's Member Blogs
Designing a non-electronic game is fundamentally different than designing a video game. I can now say that with confidence following my own non-electronic design adventure. Here are a few points to consider.
The question of "The Art of Games" keeps coming up in discussions. Always present but oft overlooked, however, is the Science of Games. Art or not, these two hypothetical situations demonstrate how many, many games are products and promoters of science.
Getting stuck on something? Try going back to the beginning. I'm willing to bet you'll learn something new if you re-learn what you thought you knew. Give yourself some fresh eyes and smaller dreams.
"The game my professor worked on" teaches me about interactive narrative...again. What are some of the challenges involved in interactive characterization and plot development? I'll try to convey them here.
Or: How Learning to Design Games has Ruined My Interest in Playing Them. A highly subjective tale of how knowing what games are makes them less interesting, and how elements of fandom and fanboyishness clash to restrict a desire to play.
In the wake of the famed Supreme Court ruling, I ask what role violence plays in the history of video games. What are some ways violence impacts games in terms of design, and what does it mean for the industry's reputation?
What does Jenga have to do with making a game's plot stronger? What can we learn from a heap of slowly decaying "E.T." cartridges? Games and narrative can do some great things when instead of just crashing into each other, they manage to fuse together.
What should designers know about visual arts as they work to build game experiences? In the first chapter of [what I intend to be] a continuing series, I attempt to investigate this question.
A great game is more than a collection of great pieces. Design, art, programming, writing, and all of their associated parts need to blend together seamlessly to generate a magnificent whole.
What is the role of free will in video games? How much control does the player have over a game? Brace yourself for philosophy as the classic question of free will meets technology in a discussion that settles absolutely nothing.
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