Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 25, 2014
arrowPress Releases
October 25, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

dren mcdonald's Blog   Expert Blogs

 

Dren=Nerd spelled backwards: audio nerd, composer, sound designer. Dren has been Audio Director at Loot Drop on the titles Ghost Recon Commander and Pettington Park, and was previously Audio Lead at 6 Waves/Lolapps working on Ravenwood Fair, Ravenskye City and Ravenshire Castle. As an audio independent he's worked on titles such as Skulls of the Shogun, Zoo World 2, Idle Worship, the Tap Tap Revenge series and other titles for Gree, Idle Games, EA, Interplay, The Playforge in addition to composing for other media companies (Nvidia, CBS etc). Dren is also the Director of Development with G.A.N.G. (Game Audio Network Guild). You can listen and watch a lot of his nonsense over at nerdtracks.com

 

Expert Blogs

Posted by dren mcdonald on Mon, 14 Jan 2013 11:52:00 EST in Audio, Social/Online
A reflection on the audio development on Ghost Recon Commander; reconciling a 'core game' audio experience for the Facebook game platform.



dren mcdonald's Comments

Comment In: [Feature - 11/07/2012 - 04:00]

Very interesting read, and thanks ...

Very interesting read, and thanks for sparking the discussion. r n r nI 'd like to add that I think when we see game composers start to integrate/implement their own cues and stems into the game, we 'll start seeing a higher level of score sophistication. Some people here have ...

Comment In: [Blog - 09/06/2012 - 10:39]

Great post, thanks for sharing ...

Great post, thanks for sharing your story. Tenacity and persistence are just as important as talent and chops. Also, sometimes it takes a while before we realize what we really want to do with our lives chemical engineering or game audio and it 's a brave act to decide you ...