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Drew Parker's Blog

 

Drew Parker
Creative & Technical Director, Mark Animation

Drew is a game designer, writer, and game-engine programmer with 10 years professional experience. He has worked since 2011 on Shuyan the Kung Fu Princess, which launches in the iPad App Store Fall 2013.

Previously Drew spent five years with Graham Software Development, the parent company of Garage Games, as a core team member on a cutting-edge 3D interactive online experience utilizing the Torque game engine.

Aside from his technical competency, Drew also has four years of kung fu training in the Wing Chun discipline, and is an accomplished musician whose first album "On My Way Home" made it to the 2009 Grammy entry ballot.

 

 

Member Blogs

Posted by Drew Parker on Mon, 21 Oct 2013 02:44:00 EDT in Design, Production, Smartphone/Tablet
This is part five of a series in which I'll blog about the Making of Shuyan the Kung Fu Princes - Designing a kung-fu game that's not about fighting.


Posted by Drew Parker on Tue, 15 Oct 2013 10:45:00 EDT in Design, Production, Smartphone/Tablet
This is part four of a series in which I'll blog about the Making of Shuyan the Kung Fu Princes - Designing a kung-fu game that's not about fighting.


Posted by Drew Parker on Mon, 07 Oct 2013 08:59:00 EDT in Design, Production, Smartphone/Tablet
This is part three of a series in which I'll blog about the Making of Shuyan the Kung Fu Princes - Designing a kung-fu game that's not about fighting.


Posted by Drew Parker on Mon, 30 Sep 2013 12:13:00 EDT in Design, Production, Smartphone/Tablet
This is part two of a series in which I'll blog about the Making of Shuyan the Kung Fu Princes - Designing a kung-fu game that's not about fighting.


Posted by Drew Parker on Wed, 25 Sep 2013 02:46:00 EDT in Design, Production, Smartphone/Tablet
This is part one of a series in which I'll blog about the Making of Shuyan the Kung Fu Princes - Designing a kung-fu game that's not about fighting.



Drew Parker's Comments

Comment In: [Blog - 10/21/2013 - 02:44]

Hey Brandon, thanks for the ...

Hey Brandon, thanks for the comment and sharing your experiences r n r nPersonally, I think it 's great punch everything doesn 't ring true about your early training experiences. Perhaps this type of martial arts concept, of not fighting force with force and being willing to submit and work ...

Comment In: [Blog - 10/15/2013 - 10:45]

Hey Chris, good advice We ...

Hey Chris, good advice We actually came up with solutions that worked for us, which will be covered in my final blog entry for the series next week.

Comment In: [Blog - 09/30/2013 - 12:13]

Thanks for the great comments ...

Thanks for the great comments everyone, they are really encouraging Part 3 is up if you are interested... r n r nwww.gamasutra.com/blogs/DrewParker/20131007/201464/Breaking the Mold Designing a kungf u game thats not about fighting Part 3.php

Comment In: [Blog - 09/25/2013 - 02:46]

Hey everyone, thanks for all ...

Hey everyone, thanks for all the comments Parts 2 3 are up if you are interested... r n r nwww.gamasutra.com/blogs/DrewParker/20130930/201267/Breaking the Mold Designing a kungfu game thats not about fighting Part 2.php r n r nwww.gamasutra.com/blogs/DrewParker/20131007/201464/Breaking the Mold Designing a kungfu game thats not about fighting Part 3.php