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Blogs

Dustin Chertoff's Comments

Comment In: Unity 4 upgrades focus on triple-A, with a dash of web and mobile [News - 06/18/2012 - 11:06]

Thanks Ashkan Wish I had ...

Thanks Ashkan Wish I had known about NGUI earlier. That would have made some previous projects I worked on a cinch. Live and learn Definitely going to pick NGUI up if no built-in support comes in 4.0.

Comment In: Finite Fantasy: The Problem with JRPGs [Blog - 06/14/2012 - 09:27]

What I 'm reading from ...

What I 'm reading from this article is that you find the turn-based nature of traditional RPGs to be anachronistic given the capabilities of today 's consoles/computers. So, as a design challenge, I suggest a follow-up article where you lay out a design for a strategic, yet active, battle system ...

Comment In: id's Carmack unveils $500 VR headset prototype [News - 06/08/2012 - 09:43]

From the videos, it seems ...

From the videos, it seems that Carmack just put together his own low res HMD. Many of the things he is talking about as making a good VR demo have more to do with software issues than the hardware. From a hardware perspective, there are much crisper, higher resolution HMDs ...

Comment In: Square Enix lifts the lid on its next-gen engine [News - 06/05/2012 - 11:46]

I 'm definitely in the ...

I 'm definitely in the drooling group as far as the tech demo is concerned. Looks really impressive. Whether or not SE can produce quality game content is still up for debate although I am in the minority that enjoyed FF13 . SE should totally start licensing out their engine ...

Comment In: Cognitive Flow: The Psychology of Great Game Design [Feature - 03/22/2012 - 04:55]

Here is the thing with ...

Here is the thing with learning and flow: If you are in flow, then by definition your skill level perfectly matches the difficulty level. Therefore, a flow state means you are no longer learning, but have instead mastered the necessary skills. You need a consistent adjustment of content difficulty to ...

Comment In: In-Depth: Journey's rare and magical success [News - 03/01/2012 - 04:06]

From what I 've read, ...

From what I 've read, this plays more like an indie-art movie than a game. So I suppose I should valuate the game more like a DVD, in which case 15 dollars feels like a great price for a stunning experience. r n r nI 'm all for experimental games, ...

Comment In: What's NASA doing making video games? [News - 02/13/2012 - 07:11]

Most of the educational games ...

Most of the educational games on the market are utter crap. They are drill and practice simple math, or memory matching games. They are nothing like their entertainment brethren. The field is growing though, although it is still very much in university research labs, and some small companies that have ...

Comment In: Tension Maps: A Process for Identifying Low-Risk Design Opportunities [Feature - 01/11/2012 - 04:00]

If you look at Doom ...

If you look at Doom 3, you can see how they completely changed the tension surrounding lighting - consistently dark rooms with limited flash light use, and the added mechanic of swapping between your flash light and weapon. That made for some fairly tense moments in early game levels. In ...

Comment In: Finally, Flash Support Comes To Unity [News - 12/21/2011 - 05:12]

You sure A designer-based GUI ...

You sure A designer-based GUI system upgrade is slated as a 3.5 feature.

Comment In: The Contradiction Of Design In MMO Endgame content [Blog - 12/02/2011 - 09:51]

The problem with discussions of ...

The problem with discussions of MMO endgame is that there is usually a focus on only one MMO. Given how much of an investment it takes to get to cap, let alone get geared up to progress through raid content, it's understandable why players might feel that the endgame they ...

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