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Blogs

EJR Tairne's Blog

Freelance writer and editor. Game theorist, apparently.

Member Blogs

Inside the Mind of Gary Acord
Posted by EJR Tairne on Thu, 16 May 2013 10:00:00 EDT in Indie, Design
An interview with outsider game legend Gary Acord. Delight in his design process. Marvel at his mythology. Become a fan all over again.
Read More... | 3 Comments

Bonus Time with Andy Stone
Posted by EJR Tairne on Tue, 14 May 2013 10:00:00 EDT in Indie, Design
Unused, yet no less interesting, material from our interview with Game-Maker programmer G. Andrew Stone
Read More... | 0 Comments

The Making and Unmaking of a Game-Maker Maker  Featured Blogs
Posted by EJR Tairne on Sat, 04 May 2013 09:35:00 EDT in
The full interview with RSD Game-Maker programmer G. Andrew Stone, about the origin, development, and legacy of the original DOS-based Game-Maker.
Read More... | 15 Comments

   

EJR Tairne's Comments

Comment In: Inside the Mind of Gary Acord [Blog - 05/16/2013 - 10:00]

Oh, that bounced all over ...

Oh, that bounced all over the place. I 've still got a couple of sidebars for one of its proposed publications. Then after GDM stopped existing I figured I 'd just throw it up here to get it out of the pipeline. I hadn 't thought of going British, though ...

Comment In: The Making and Unmaking of a Game-Maker Maker [Blog - 05/04/2013 - 09:35]

Wow, sort of like Ghostbusters. ...

Wow, sort of like Ghostbusters. Now I 'm really curious about Mark Overmars ' and Al Staffieri Jr. 's respective programs. Has Activision been reaping royalties this whole time How did that arrangement come about through a general trademark search r n r nThank you for sticking with me through ...

Comment In: Opinion: Why you should be angrier about NDAA than you were about SOPA [News - 01/24/2012 - 07:23]

No, don't do that. Art ...

No, don't do that. Art doesn't happen in a vacuum. Not everyone has to agree with an article, or even read it. The more context the site gives, the better. As I often say, the social responsibility of art is to sharpen and broaden the audience's perspective, not to dull ...

Comment In: GameCareerGuide: An In-Depth Analysis Of Castlevania III's Level Design [News - 07/12/2010 - 05:08]

Mr. Kincaid: Let's say you're ...

Mr. Kincaid: Let's say you're right about the stage being a throwback. The similarity is vague if it's there, but regardless. Are you suggesting that its references to other games make it a good design, or are you saying that they excuse poor consideration for design Likewise are you saying ...

   

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