Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 27, 2014
arrowPress Releases
November 27, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

E McNeill's Blog   Expert Blogs

 

I am an indie game designer working out of San Diego.

I've previously worked at Tiltfactor, Bethesda Softworks, SCEA Santa Monica, and MetroStar Systems. My games include the minimalistic RTS Auralux and the abstract sports game Bombball

More at my website and Twitter.

 

Expert Blogs

Posted by E McNeill on Tue, 18 Nov 2014 01:51:00 EST in Business/Marketing, Design, Console/PC, Indie, VR
Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium.


Posted by E McNeill on Mon, 03 Nov 2014 03:43:00 EST in Design, Indie
How and why I fit narrative into a mechanics-oriented game.


Posted by E McNeill on Tue, 21 Oct 2014 02:00:00 EDT in Programming, Production, Indie, Smartphone/Tablet
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!


Posted by E McNeill on Tue, 07 Oct 2014 06:32:00 EDT in Business/Marketing, Indie
Why I'm giving my whole game away for free (temporarily).


Posted by E McNeill on Tue, 30 Sep 2014 01:46:00 EDT in Design, Console/PC, Indie
A reflection on competing values of game design.


Posted by E McNeill on Mon, 22 Sep 2014 01:44:00 EDT in Business/Marketing, Console/PC, Indie
Discussing the gender gap in the VR community.



E McNeill's Comments

Comment In: [Blog - 10/21/2014 - 02:00]

Good suggestion I just made ...

Good suggestion I just made that change, and my draw call count remains low. I don 't know why I had it in my head that the non-uniform scales all had to be unique...

Comment In: [Blog - 09/22/2014 - 01:44]

I mean, what else do ...

I mean, what else do you do except be as general and for everyone as possible r n r nThat 's pretty much the end goal. Right now, my worry is that women are subtly being pushed away due to the existing gender ratio, the tone of conversations in the ...

Comment In: [Blog - 09/16/2014 - 02:48]

You 'd be surprised at ...

You 'd be surprised at the level of performance that this thing can muster. But more importantly, if you 're buying a compatible model of smartphone anyway, then the price of Gear VR is much much lower than the price of a decent desktop rig. As I said in the ...

Comment In: [News - 09/05/2014 - 11:48]

I really appreciate that Kris ...

I really appreciate that Kris is trying to help explain the context of Leigh 's article to those who might misunderstand it. As someone who knows and appreciates her writing, her article sounded hurt or frustrated to me, but ultimately coming from a place of love and passion for games. ...

Comment In: [Blog - 09/03/2014 - 09:22]

Samsung has indicated that you ...

Samsung has indicated that you 'll be able to get through a full-length movie , so I 'm guessing somewhere over 2 hours, but it will depend on the software 's efficiency.

Comment In: [News - 09/04/2014 - 03:29]

At Steam Dev Days, Abrash ...

At Steam Dev Days, Abrash made the point that you didn 't need realistic or detailed graphics to achieve presence. He consistently achieved presence on the prototype Valve HMD using software that was just a box with random screenshots pasted onto it as textures. r n r nA lot of ...