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E McNeill's Blog   Expert Blogs

 

I am an indie game designer working out of San Diego.

I've previously worked at Tiltfactor, Bethesda Softworks, SCEA Santa Monica, and MetroStar Systems. My games include the minimalistic RTS Auralux and the abstract sports game Bombball

More at my website and Twitter.

 

Expert Blogs

Posted by E McNeill on Mon, 25 Aug 2014 07:29:00 EDT in Design, Console/PC, Indie
A dev journal of how a terrible tutorial was made not-so-terrible.


Posted by E McNeill on Mon, 18 Aug 2014 05:50:00 EDT in Design, Console/PC, Indie
How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework.


Posted by E McNeill on Mon, 11 Aug 2014 03:47:00 EDT in Design, Console/PC, Indie
"Rich gameplay is just a big pile of secrets."


Posted by E McNeill on Sat, 02 Aug 2014 09:30:00 EDT in Programming, Production, Indie
One developerís tribute to Unityís Asset Store.


Posted by E McNeill on Mon, 28 Jul 2014 05:47:00 EDT in Design, Programming, Indie
How the puzzles in Darknet are procedurally generated.


Posted by E McNeill on Mon, 21 Jul 2014 01:29:00 EDT in Design, Console/PC
I hate grinding. Iím fundamentally opposed to it, and Iíve always made an effort to keep it out of all my games. And yet, somehow I had made a game in which you repeat the same task over and over again.



E McNeill's Comments

Comment In: [Blog - 08/25/2014 - 07:29]

I 've been running playtests, ...

I 've been running playtests, and the tutorial has definitely been getting more effective. Actually, most of the complaints about the tutorial come from me, rather than directly from players, although it also seems that they 're enjoying it more.

Comment In: [Blog - 08/18/2014 - 05:50]

Actually, the hot rumor right ...

Actually, the hot rumor right now is that Oculus is going to announce some sort of motion controls soon. I 'm waiting for them

Comment In: [Blog - 07/28/2014 - 05:47]

Thanks I 'm planning to ...

Thanks I 'm planning to release the game alongside the commercial release of the Oculus Rift, but I don 't know when that will be. I took these screenshots with a special version of the game I use for screenshots, trailers, and quick debugging, but I plan to keep it ...

Comment In: [Blog - 05/28/2014 - 01:52]

Thanks, Dan. As always, you ...

Thanks, Dan. As always, you offer an interesting, useful way of seeing things. r n r nI think it 's worth noting that being shaped by economics does not necessarily affect artistic integrity. Once you realize that a certain form is thriving due to economic forces, there may be an ...

Comment In: [Blog - 05/26/2014 - 05:01]

I don 't really get ...

I don 't really get where you 're coming from. I 'm voicing support for an aesthetic that 's on the rise, but it 's hardly status quo , and most of my examples are not roguelikes. I also don 't see it as a simple matter of targeting broadly ...

Comment In: [News - 03/31/2014 - 04:33]

Indie heroes. lt 3 ...

Indie heroes. lt 3