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E McNeill's Expert Blogs

Posted by E McNeill on Tue, 16 Sep 2014 02:48:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Thoughts on the upcoming software catalogue of Gear VR and how mobile VR games will be viewed by players.


Posted by E McNeill on Mon, 08 Sep 2014 03:02:00 EDT in Design, Production, Indie
A VR developer's reflection at a critical moment in the development process.


Posted by E McNeill on Wed, 03 Sep 2014 09:22:00 EDT in Business/Marketing, Design, Programming, Production, Indie, Smartphone/Tablet
A developerís experience with Gear VR, the recently announced mobile VR headset from Oculus and Samsung.


Posted by E McNeill on Mon, 25 Aug 2014 07:29:00 EDT in Design, Console/PC, Indie
A dev journal of how a terrible tutorial was made not-so-terrible.


Posted by E McNeill on Mon, 18 Aug 2014 05:50:00 EDT in Design, Console/PC, Indie
How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework.


Posted by E McNeill on Mon, 11 Aug 2014 03:47:00 EDT in Design, Console/PC, Indie
"Rich gameplay is just a big pile of secrets."


Posted by E McNeill on Sat, 02 Aug 2014 09:30:00 EDT in Programming, Production, Indie
One developerís tribute to Unityís Asset Store.


Posted by E McNeill on Mon, 28 Jul 2014 05:47:00 EDT in Design, Programming, Indie
How the puzzles in Darknet are procedurally generated.


Posted by E McNeill on Mon, 21 Jul 2014 01:29:00 EDT in Design, Console/PC
I hate grinding. Iím fundamentally opposed to it, and Iíve always made an effort to keep it out of all my games. And yet, somehow I had made a game in which you repeat the same task over and over again.


Posted by E McNeill on Mon, 14 Jul 2014 03:32:00 EDT in Production, Indie
The unofficial strategy guide for Productivity, a time management game about indie game development.


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