E McNeill's Expert Blogs
How and why I fit narrative into a mechanics-oriented game.
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!
Why I'm giving my whole game away for free (temporarily).
A reflection on competing values of game design.
Discussing the gender gap in the VR community.
Thoughts on the upcoming software catalogue of Gear VR and how mobile VR games will be viewed by players.
A VR developer's reflection at a critical moment in the development process.
A developer’s experience with Gear VR, the recently announced mobile VR headset from Oculus and Samsung.
A dev journal of how a terrible tutorial was made not-so-terrible.
How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework.
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