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December 5, 2016
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Edward McNeill's Expert Blogs

Posted by Edward McNeill on Mon, 03 Nov 2014 03:43:00 EST in Design, Indie
How and why I fit narrative into a mechanics-oriented game.


Posted by Edward McNeill on Tue, 21 Oct 2014 02:00:00 EDT in Programming, Production, Indie, Smartphone/Tablet
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!


Posted by Edward McNeill on Tue, 07 Oct 2014 06:32:00 EDT in Business/Marketing, Indie
Why I'm giving my whole game away for free (temporarily).


Posted by Edward McNeill on Tue, 30 Sep 2014 01:46:00 EDT in Design, Console/PC, Indie
A reflection on competing values of game design.


Posted by Edward McNeill on Mon, 22 Sep 2014 01:44:00 EDT in Business/Marketing, Console/PC, Indie
Discussing the gender gap in the VR community.


Posted by Edward McNeill on Tue, 16 Sep 2014 02:48:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Thoughts on the upcoming software catalogue of Gear VR and how mobile VR games will be viewed by players.


Posted by Edward McNeill on Mon, 08 Sep 2014 03:02:00 EDT in Design, Production, Indie
A VR developer's reflection at a critical moment in the development process.


A developer’s experience with Gear VR, the recently announced mobile VR headset from Oculus and Samsung.


Posted by Edward McNeill on Mon, 25 Aug 2014 07:29:00 EDT in Design, Console/PC, Indie
A dev journal of how a terrible tutorial was made not-so-terrible.


Posted by Edward McNeill on Mon, 18 Aug 2014 05:50:00 EDT in Design, Console/PC, Indie
How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework.


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