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Blogs

E McNeill's Comments

Comment In: Triple Town devs' new title takes cues from a famous poem [News - 05/13/2013 - 03:46]

That would be awesome. But ...

That would be awesome. But if that were the case, I would have thought they 'd announce Scott Brodie 's involvement. They are teamed up on Highgrounds, after all.

Comment In: Pursuing a Video Game Masterpiece [Feature - 05/10/2013 - 04:00]

Ramin: I appreciate commercial necessity, ...

Ramin: I appreciate commercial necessity, and I like your emphasis on building a more robust games industry. I just think that industry size and profit should not be our only values. I strongly believe that media shapes our culture and ourselves the pervasive and narrowly-focused pursuit of commercial success or, ...

Comment In: All GDC 2013 content live and mobile-ready on the Vault [News - 05/09/2013 - 04:31]

Mobile compatibility is very welcome ...

Mobile compatibility is very welcome Will audio recordings for GDC '13 content be made available on the Vault Store And when

Comment In: Main Points from Valve's Greenlight Developer Chat 5-7-13 [Blog - 05/07/2013 - 05:09]

You didn 't get an ...

You didn 't get an email from Valve notifying you about the chat

Comment In: The single most useful advice I can give for making any game better.. feedback [Blog - 05/06/2013 - 11:12]

Jay: I struggle with that ...

Jay: I struggle with that line myself r nhttp://gamasutra.com/blogs/EMcNeill/20120502/169675/Is Behaviourism Evil.php

Comment In: Why Candy Box became more social than 'social games' [News - 05/07/2013 - 01:03]

The article starts by stating ...

The article starts by stating that Candy Box proves the hooky, skinner box-ish grind isn 't offensive to hardcore gamers, but is that really the core of this game I suspect not. Candy Box is more a subversion of grindy mechanics than a celebration of them. The entire rest of ...

Comment In: The Agony of Rereading a Younger Self [Blog - 05/01/2013 - 08:26]

Just to be 100 clear, ...

Just to be 100 clear, this post was about a game, not a girl. :P

Comment In: Free-to-Play is A-OK [Blog - 05/01/2013 - 01:58]

Why do you denigrate casinos ...

Why do you denigrate casinos

Comment In: Gree's looking into monetizing fun instead of friction [News - 04/30/2013 - 03:22]

Of course it can be ...

Of course it can be done, but I 'm betting it 's much harder. And if they want a reliable stream of hits, I wouldn 't put much hope in their ability to stomach the necessary risk.

Comment In: An Interview with Richard Bartle about Games & Gamification [Blog - 04/29/2013 - 04:31]

It 's great to get ...

It 's great to get some insight on this topic instead of just distaste or blithe enthusiasm.

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