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E Zachary Knight's Blog


I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. My current primary project is  called Demon's Hex, a cross platform collectible card game. 

Follow me on Twitter @ezknight @dk_gaming @OKGameDevs


Member Blogs

Posted by E Zachary Knight on Tue, 29 Jul 2014 12:41:00 EDT in Design, Console/PC, Indie
This is why these guys are my game dev heroes.

Posted by E Zachary Knight on Fri, 20 Jun 2014 02:35:00 EDT in Business/Marketing, Indie
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.

Posted by E Zachary Knight on Tue, 04 Feb 2014 02:06:00 EST in Production, Serious
The lack of a public domain option for games means a loss of culture for all of gaming.

Posted by E Zachary Knight on Tue, 24 Dec 2013 09:26:00 EST in Business/Marketing, Console/PC
Most of the games I played this year were on the Ouya. So here are my favorites.

Posted by E Zachary Knight on Thu, 10 Oct 2013 03:08:00 EDT in Business/Marketing
Is there any value in forcing game reviewer to play games they hate all the way through before letting them write their reviews?

Posted by E Zachary Knight on Thu, 12 Sep 2013 03:41:00 EDT in Business/Marketing
With all the controversy over the Ouya Free The Games Fund, I thought I would take the time to address two key concerns over the Kickstarter qualification, Ouya exclusivity and the $50k goal.

E Zachary Knight's Comments

Comment In: [News - 08/26/2014 - 01:30]

I was going to point ...

I was going to point out Legend of Zelda Oracle of Seasons and Oracle of Ages as something that predates this patent, but those are Capcom games and came out a year before the patent. So they could be a part of the basis Capcom claims for this patent. In ...

Comment In: [News - 08/25/2014 - 02:34]

What if it doesn 't ...

What if it doesn 't matter what games Amazon will be making. Maybe it just matters that Amazon sees something of value in Twitch that they feel could be made better.

Comment In: [Blog - 08/20/2014 - 02:48]

As much as I would ...

As much as I would love to quit my day job and make games all the time, I can 't do it. I have a family to support and need the security it offers. If one of my games does make it big and I make enough to cover my ...

Comment In: [Blog - 08/22/2014 - 10:06]

Exactly. Especially when you can ...

Exactly. Especially when you can spend around 2 to get a game for 24 hours from RedBox. Granted, the selection that RedBox has is far more limited, but you can 't beat the deal they offer in comparison.

Comment In: [Blog - 08/19/2014 - 09:25]

I should have just put ...

I should have just put the game down, but I felt internally motivated to complete the game as I was so close to the credits screen. r n r nI gladly would have spent 5 to skip the grind or accelerate it dramatically in order to beat the boss. r ...

Comment In: [Blog - 08/12/2014 - 08:13]

Maria, r n r nThe ...

Maria, r n r nThe problem here stems from the idea of music licensing. Music rights organizations such as the RIAA and ASCAP have spent many decades building, implementing and enforcing highly profitable music licensing schemes. Under these, each use of a song has to be licensed separately. So there ...