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E Zachary Knight's Member Blogs

Posted by E Zachary Knight on Mon, 12 Aug 2013 12:45:00 EDT in Business/Marketing
Oklahoma Senator Tom Coburn has cosponsored legislation seeking to provide federal funding for violent games research. Developers based in Oklahoma has risen up to oppose this legislation and his support of it.


Posted by E Zachary Knight on Thu, 08 Aug 2013 03:06:00 EDT in Design, Console/PC
While working on my game, I came to the realization that predictability in gameplay can lead to less fun. So I added some unpredictability.


Posted by E Zachary Knight on Thu, 20 Jun 2013 11:08:00 EDT in Production, Console/PC
Microsoft tried to make a first step into the digital future, but they were not prepared for what the digital landscape wanted.


Posted by E Zachary Knight on Thu, 16 May 2013 03:10:00 EDT in Business/Marketing
Why have a policy on Let's Play videos when fair use already covers them?


Posted by E Zachary Knight on Fri, 05 Apr 2013 01:02:00 EDT in
The Video Game Voters Network is claiming 500,000 members? But do those members really matter when their interests clash with the ESA, the parent organization of the VGVN? No they don't.


Posted by E Zachary Knight on Tue, 26 Mar 2013 10:30:00 EDT in Business/Marketing
Last year, EA won the title of Worst Company in America. This year it has been nominated to win again. What can we learn from these events?


Posted by E Zachary Knight on Thu, 29 Nov 2012 10:04:00 EST in Production
I will never understand why companies continue to insist on using DRM.


Posted by E Zachary Knight on Fri, 06 Jul 2012 02:59:00 EDT in Production, Console/PC
Based on recent events, I am confident in proclaiming that 2012 is the Year of the Linux Game.


Posted by E Zachary Knight on Fri, 21 Oct 2011 10:10:00 EDT in Business/Marketing, Console/PC
Researchers have found objective and quantifiable data on the piracy numbers of games through BitTorrent.


Posted by E Zachary Knight on Tue, 16 Aug 2011 09:00:00 EDT in
Why what Gamenauts did to Vlambeer is ethical and expected in game design.


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