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September 30, 2016
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E. Zachary Knight's Comments

Comment In: [News - 08/01/2016 - 10:53]

I am not knocking any ...

I am not knocking any fans of any particular IP who want to make games featuring that IP, but I just can 't fathom putting that much effort into a game that I knew would have a near 100 chance of being taken down due to copyright law at worse ...

Comment In: [News - 07/14/2016 - 10:50]

Gustavo, r n r n ...

Gustavo, r n r n And they would also have to release game paks too, or you wouldn 't have stores carrying this if all the games sold would come from the used market. r n r nIt hasn 't been a problem for Sega. Sega launched one of these ...

Comment In: [News - 06/27/2016 - 08:50]

Eric, r n r nWhereas ...

Eric, r n r nWhereas the word copy might be confusing, the word steal is just outright wrong in this context. You can provide a context for copy that works in this situation, but steal just doesn 't work here. r n r n Why do you care on one ...

Comment In: [Blog - 06/20/2016 - 05:26]

While some may have bought ...

While some may have bought the game at full price, I doubt that the amount made would have been equal to what G2A made total. But there is no way they would have made anything to the degree of 450k if G2A did not exist. r n r nRead this ...

Comment In: [News - 06/20/2016 - 09:30]

Hakim, r n r nYou ...

Hakim, r n r nYou are correct here. We need to seriously rethink trademark classes. They should be more narrow in scope in order to prevent situations like the one above.

Comment In: [News - 06/17/2016 - 12:01]

Considering the Virtual Boy was ...

Considering the Virtual Boy was not VR, I don 't see how that has any impact. What they are hedging against is the fact that VR is expensive and does not have vast appeal with large enough audiences.

Comment In: [Blog - 06/09/2016 - 04:06]

Yeah, for a AAA game, ...

Yeah, for a AAA game, 1mil is a drop in the bucket. But for a small 2-4 man team, that is several years of development funding. For example, if I had 1mil, I could fund my game development studio full time for about 4 years. That is paying 4 people ...

Comment In: [News - 05/27/2016 - 12:05]

I gave the game a ...

I gave the game a bit over a month. While it was fun for the first week or two, it was clear by the end of the first moth that nothing substantial was going to be added to keep player engaged. r n r nI ended up removing it, not ...

Comment In: [News - 04/29/2016 - 07:52]

I feel pretty privileged to ...

I feel pretty privileged to have supportive parents. My mom bought all our game systems, up until we could afford them ourselves. She even bought me my first game programming books. My mom would play games with us all the time and she still games to this day.

Comment In: [News - 04/13/2016 - 06:56]

I think this is a ...

I think this is a great experiment in game design. We have for years been making games in which players are forced to play a character with no say in the overall design of the character. This is a good step forward in character creation. I look forward to seeing ...

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