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E Zachary Knight's Comments

Comment In: [News - 02/12/2015 - 06:05]

Wow. Kotaku just now caught ...

Wow. Kotaku just now caught onto this I wrote about this back in December. r n r nhttp://okgamedev.com/2014/12/an-update-to-the-hunted-rejected-from-apple-app-store-due-to-guns/ r n r nI deal with the local game development scene and this impacted someone I know. I think this is a tremendously stupid move on Apple 's part.

Comment In: [Blog - 02/09/2015 - 02:28]

I once lived off of ...

I once lived off of about 100 a month for food. I kept things simple. Ham and cheese sandwiches or soup for my meals. I had eggs and a few other things mixed in. r n r nIf you want to live really cheap, dry beans, dry rice, dry peas ...

Comment In: [Blog - 02/09/2015 - 02:28]

The first Zelda game used ...

The first Zelda game used similar a similar feature. The enemies in the North Western portion of the map required more hits, and dealt more damage than the enemies in the South and East. Same for the levels as well.

Comment In: [Blog - 02/02/2015 - 02:37]

I just read that Octodad ...

I just read that Octodad earned Young Horses 4.9 million. I think that story and others like Minecraft, are perfect examples of what you are talking about here. They made something no one else was doing at the time and made a lot of money from it. r n r ...

Comment In: [News - 01/27/2015 - 01:26]

Bruno, r n r nIf ...

Bruno, r n r nIf that is the case, I can see how that makes sense. r n r nStill would be nice to have Wii U support. The indie scene is something that Nintendo is actively courting and if Unreal was available for it, that would be a great ...

Comment In: [Blog - 01/28/2015 - 05:27]

This is what I have ...

This is what I have gleaned from this article: PS4 and XBone owners who are active on Youtube are entitled jerks. r n r nThat said, the first part of your teaser trailer was pretty good. The second part where you show some game play does not show much and ...

Comment In: [News - 01/23/2015 - 07:10]

I think it all depends ...

I think it all depends on what games the person is interested in making, but there are a lot of great choices, particularly from the early years of gaming. r n r nZelda 1 had a lot of great level design and was one of the earliest open world designs. ...

Comment In: [News - 01/13/2015 - 03:20]

He also does television and ...

He also does television and movies, I think. To work in those industries, you have to be a member of a union. There is no way to get around that.

Comment In: [News - 01/06/2015 - 08:15]

I think it is a ...

I think it is a persistence game at this point. The mobile world fell rather quickly into a race to the bottom and that set expectations in the minds of consumers. Those expectations will not be changed over night. It will take far longer to climb out of the pit ...

Comment In: [Blog - 12/22/2014 - 11:56]

I agree with the above. ...

I agree with the above. In a single player game with multiple classes, the game should be playable and completable with all classes. I don 't mind the idea of using the classes as the difficulty selection though. That is actually a clever way of handling it. r n r ...

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