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E Zachary Knight's Comments

Comment In: [News - 08/04/2014 - 08:05]

When you hire a guy ...

When you hire a guy to be the public goto guy in courting independent developers and then actively hinder that guy 's ability to communicate effectively with independent developers, it can cause some major friction. This is the inevitable result of said friction.

Comment In: [Blog - 07/28/2014 - 08:19]

I think that game jams ...

I think that game jams have their place in one 's personal development as a game designer. There are times when you can get so strung up on a single game idea that doesn 't seem to be going anywhere no matter how much time you put into it. It ...

Comment In: [News - 07/25/2014 - 08:08]

My heroes I would have ...

My heroes I would have to say Lars Doucet, Robert Boyd, Christer Kaitila, and Adam Saltsman. These guys are the indie devs I admire most and whose work has most influenced my own. While I have a lot of mad respect for a lot of AAA developers, none of their ...

Comment In: [News - 07/24/2014 - 02:32]

It is a great start. ...

It is a great start. There are still tons of games in its library that either already have Linux versions available or use wrappers that already have Linux versions available.

Comment In: [News - 07/23/2014 - 08:51]

I think that the real ...

I think that the real reason they dropped the whole PC schtick is that all the real PC players refused to sign up as members. Valve and Blizzard, arguably the two biggest names in PC gaming, never once joined up. Microsoft, while a member at one time, dropped membership a ...

Comment In: [News - 07/11/2014 - 01:35]

This has come up before, ...

This has come up before, not for YouTube but for general product reviews, that if a company compensates you in any way, whether the product for free, money or some other gift, that must be disclosed in that product review whether it is good or bad.

Comment In: [Blog - 07/02/2014 - 07:26]

Yes. Time is money. But ...

Yes. Time is money. But money is also money too. Paying someone to market your game is a money cost that is greater than zero. Paying for advertisements is a money cost greater than zero. r n r nHowever, when time is properly budgeted by an indie developer, the marketing ...

Comment In: [Blog - 06/24/2014 - 04:41]

Kyle, r n r nI ...

Kyle, r n r nI can 't vouch for all laws, but Germany has mandatory music licensing through GEMA. Because YouTube has not come to a licensing deal with GEMA, all videos with GEMA controlled music, and a lot of music that GEMA wishes it controlled, are blocked from viewing ...

Comment In: [Blog - 06/24/2014 - 11:20]

As a Linux user and ...

As a Linux user and dev, I really love Haxe. I had been working in flash because of its strong Linux support and the ability to code games on Linux using Flex. Then Adobe abandoned Linux. They stopped releasing Flash plugins for Linux users leaving us with a broken and ...

Comment In: [Blog - 06/20/2014 - 02:35]

Alex Link, r n r ...

Alex Link, r n r n You are talking about LPs like you mean it in general. But you actually only mean a very narrowed down portion of the LP scene, I think. r n r nI am not talking about Let 's Players in general. As you state yourself, ...

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