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Edmund Ching's Blog


Full-time mobile game developer at LambdaMu Games. Part-time solo independent game maker.


Member Blogs

Posted by Edmund Ching on Mon, 14 Jul 2014 02:42:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
What went right and what went wrong with "Causality - Classic Puzzle Game Reimagined", an iOS remake of the classic puzzle game, "Lights Out". Download and revenue data is also shared in this article.

Posted by Edmund Ching on Mon, 19 Nov 2012 03:30:00 EST in Business/Marketing, Smartphone/Tablet
A repost from toucharcade's forum.

Edmund Ching's Comments

Comment In: [Blog - 07/14/2014 - 02:42]

Haha, I understand your concern, ...

Haha, I understand your concern, but give Causality a try if you haven 't already. One reason to why there are so many levels is that almost 1/3 of a chapter 10 stages out of 30 stages are practically tutorial stages. They have 1-2 moves solutions meant for players to ...

Comment In: [News - 02/10/2014 - 04:08]

In Singapore where I am ...

In Singapore where I am located we usually use the phrase completing a game . That just means finishing the main portion of the game and does not necessary mean finishing a game with 100 completion for cases of games with collectible components. r n r nAs far as I ...

Comment In: [Feature - 05/31/2013 - 04:00]

Fascinating article Zack. And good ...

Fascinating article Zack. And good luck on the KS project, John, really hope to see it come through.

Comment In: [News - 09/24/2012 - 07:16]

The problem lies in the ...

The problem lies in the circumstances of this copying r n Towns Spry Fox sues Yeti Town dev 6Waves Lolapps.php .UGBqgY0ge30 r n r nIt is not like an app gets released, got popular and another developer decides to clone it, the case here was that 6wave had private access ...

Comment In: [News - 08/15/2012 - 06:00]

As much as I like ...

As much as I like this article, I find it a little on the idealistic side.

Comment In: [Blog - 05/08/2012 - 09:14]

Hi, as part of my ...

Hi, as part of my job, i did researched and played numerous japanese card battle games that uses the gatcha system. Most of such games in Japan are immensely popular, and they do usually contain a Fusion system of sort. Fusion is whereby you may sacrifice one or more cards ...