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Edmund Ching's Blog

 

Full-time mobile game developer at LambdaMu Games. Part-time solo independent game maker.

 

Member Blogs

Posted by Edmund Ching on Wed, 20 May 2015 02:13:00 EDT in Business/Marketing, Indie, Smartphone/Tablet
First came EA, Capcom dipped their toes, Square Enix hopped in. Now more big names are declaring that they are "focusing on the mobile market", like Konami, Nintendo, Sega. How do the existing indies and nobodies (like me) feel about this industry tren


Posted by Edmund Ching on Mon, 14 Jul 2014 02:42:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
What went right and what went wrong with "Causality - Classic Puzzle Game Reimagined", an iOS remake of the classic puzzle game, "Lights Out". Download and revenue data is also shared in this article.


Posted by Edmund Ching on Mon, 19 Nov 2012 03:30:00 EST in Business/Marketing, Smartphone/Tablet
A repost from toucharcade's forum.



Edmund Ching's Comments

Comment In: [Blog - 09/03/2015 - 01:12]

Hi, just would like to ...

Hi, just would like to highlight that this plot twist was present in the 2000 Gameboy Color version as well. r n r nSuch techniques has been used in numerous games to great effect before, Zelda Link to the Past introduced the alternate world back in 1991, Pokemon gold silver ...

Comment In: [Blog - 07/29/2014 - 04:51]

Hey Chad, r nNice piece ...

Hey Chad, r nNice piece and I can totally relate. I too recently released a game and wrote a postmortem about it on gamasutra here, differences being: mine was one game, I screwed up the release, and made not even 50 for my 6 months work spare hours . r ...

Comment In: [Blog - 07/14/2014 - 02:42]

Title: yea, there were a ...

Title: yea, there were a lot of regrets after I released the game r n r nFirst Image: Yes, I realised that mistake a bit too late, will be fixing it in next update since Apple does 'nt allow me to modify my screenies without review. r n r nJuice: ...

Comment In: [News - 02/10/2014 - 04:08]

In Singapore where I am ...

In Singapore where I am located we usually use the phrase completing a game . That just means finishing the main portion of the game and does not necessary mean finishing a game with 100 completion for cases of games with collectible components. r n r nAs far as I ...

Comment In: [Feature - 05/31/2013 - 04:00]

Fascinating article Zack. And good ...

Fascinating article Zack. And good luck on the KS project, John, really hope to see it come through.

Comment In: [News - 09/24/2012 - 07:16]

The problem lies in the ...

The problem lies in the circumstances of this copying r nhttp://www.gamasutra.com/view/news/39892/Triple Towns Spry Fox sues Yeti Town dev 6Waves Lolapps.php .UGBqgY0ge30 r n r nIt is not like an app gets released, got popular and another developer decides to clone it, the case here was that 6wave had private access ...