Edward DelCastillo's Blog
I've been in the business of games officially since 1990. Starting at a folding table in customer support for a little company called Mindcraft, I worked my way up to Producer/Designer in 2 short years. In 94, I became the 42nd employee of Westwood Studios. Although my title was Producer of Command & Conquer, I served as the head designer and art director as well. At Westwood, I headed up Command & Conquer, Red Alert, a special 10th anniversary compilation of Westwood titles and numerous ports and expansions.
In 1998, I took up the role of Producer on Sid Meier's Gettysburg and Alpha Centauri (Origin Systems). Firaxis was an evolutionary step, moving to Austin and working directly with Richard Garriot on Ultima 9. Another surge of learning later, I decided to start my own studio, Liquid.
Liquid Entertainment was born in 1999. Based in Thousand Oaks, CA we worked hard to maintain our independence. We delivered quality products and formed long-lasting relationships with our partners. You might know us for Battle Realms and Dragonshard.
The winds of change are blowing towards mobile; likewise, we are transitioning into a completely digital developer focusing on games for touch-enabled devices like smartphones and tablets, as well as hardcore games on "casual" platforms like Facebook.If you'd like to ask me any questions, feel free to email firstname.lastname@example.org. You can also find me on Twitter as @eddelcastillo
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