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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [4]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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February 10, 2012
 
Beachhead / Activision
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Blogs

Edward Hunter's Comments

Comment In: Richard Garriott Says He Was 'Forced Out' Of NCsoft, Sues For $27m [News - 05/06/2009 - 06:26]

uh...brilliance then not equal to...brilliance ...

uh...brilliance then not equal to...brilliance now...that is

Comment In: The First Real MMO [Blog - 03/16/2009 - 09:05]

Everquest learned many..if not all ...

Everquest learned many..if not all of its lessons from Simutronics. MUD's were a great predecessor but arguably, this St. Louis company founded by David Whatley brought the 'subscribe' to subscription games. Text based, still the early GEMSTONE and later super realistic DRAGONREALMS mapped out the future for games in the ...

Comment In: DICE 09: NPD - Six Million New Gamers In Last Year [News - 02/20/2009 - 11:08]

I wonder if it isn't ...

I wonder if it isn't becoming more dangerous to rely on retail sales figures as a yardstick for gaming. While its true that the economic downturn could have additional future impacts on gaming, what is also pretty clear is that one of these effects is a huge shift in game ...

Comment In: Feature: 'Emerging Issues in In-Game Advertising' [News - 02/11/2009 - 07:54]

Let's all be honest. Advertising ...

Let's all be honest. Advertising is here to stay. When you pay your cable bill you don't complain that it has channels that have commericals right Ultimately the attractiveness of the gaming audience is the key driver here For every hour we spend playing games, its an hour our eyeballs ...

Comment In: Fixing Online Gaming Idiocy: A Psychological Approach [Feature - 04/02/2008 - 05:10]

There are always options in ...

There are always options in dealing with player 'fuckwadism' in online games. The key mitigating factor is GM or host presence in games, and in games where the going in investment in ensuring a robust staff presence has been thought out and well executed, players have a more contained environment ...

[Previous Edward Hunter Comments]   

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