 |
|
 |

Member Blogs
Main Points from Valve's Greenlight Developer Chat 5-7-13  |
| Posted by Enrique Dryere on Tue, 07 May 2013 05:09:00 EDT in
|
| Missed Valve's Greenlight developer chat on 5-7-13? Here are the main points that were covered. |
| Read More... | 31 Comments |
Steam Greenlight: Is It Broke, and How Do You Fix It?  |
| Posted by Enrique Dryere on Fri, 26 Apr 2013 06:51:00 EDT in
Indie,
Business/Marketing
|
| In this article, I present a simple way to make the Greenlight process a less daunting hurdle for independent developers in a way that could potentially benefit Valve as well. |
| Read More... | 7 Comments |
5 Things I Learned from our Successful Kickstarter Campaign  |
| Posted by Enrique Dryere on Mon, 12 Nov 2012 09:58:00 EST in
Business/Marketing,
Console/PC
|
| I learned a lot from managing a Kickstarter campaign as a completely inexperienced and unknown indie game dev. In this post, I share five valuable lessons and offer a suggestion to Kickstarter's ongoing development. |
| Read More... | 4 Comments |
|
Ring Runner Launches its Demo, Kickstarter, Greenlight |
| Posted by Enrique Dryere on Sun, 30 Sep 2012 09:56:00 EDT in
Indie,
Design
|
| 5 Years in the making, Ring Runner finally launches its alpha demo, Kickstarter campaign, and project Greenlight. |
| Read More... | 0 Comments |
|
The procedurally generated backgrounds of Ring Runner (XNA) |
| Posted by Enrique Dryere on Mon, 26 Mar 2012 08:01:00 EDT in
Design,
Indie
|
| A few screen shots demonstrating our procedural background generation. Ring Runner is being programmed in XNA and releases later this year. |
| Read More... | 0 Comments |
|
New XBox/PC Indie Game: Ring Runner -- And a sincere request for help! |
| Posted by Enrique Dryere on Tue, 20 Mar 2012 05:35:00 EDT in
Design,
Indie
|
| "A sincere request for help" is not a hyphenated part of the game's title! My brother and I are new developers seeking advice on how to generate exposure for our first project, an XNA game for XBox and PC, Ring Runner: Flight of the Sages. |
| Read More... | 2 Comments |
[More Enrique Dryere Blogs]
Enrique Dryere's Comments
|
Comment In: Farm for your Life’s Lifetime on Greenlight [Blog - 05/30/2013 - 05:08]
|
Greenlight is a harsh popularity ... Greenlight is a harsh popularity contest as it stands, but there is hope. Check out the highlights from a recent dev chat that Valve hosted: http://indiedevrant.tumblr.com/post/49879544051/main-points-of-valves-greenlight-dev-chat-5-7-13 |
|
Comment In: Why the Next-Generation Will Change Games Forever [Blog - 04/23/2013 - 08:35]
|
Great read Here 's my ... Great read Here 's my couple of pennies: r n r nSome of the problems you describe are present in any storytelling medium and stem from two sources: inconsistency and escalation -- only the form they take are different in games. Here 's what I mean: r n r nProblem: ... |
|
Comment In: The future of IGDA events [Blog - 04/09/2013 - 01:39]
|
Can 't we all just ... Can 't we all just admit that after a long day of expo 'ing, all we want is a flagon of beer, a couple of D10s, and a table to roll them on |
|
Comment In: IGDA's official response to its controversial GDC party [News - 03/28/2013 - 04:19]
|
You 'd think that by ... You 'd think that by now, the industry would 've realized that they can no longer treat these events like some kind of boys club meeting. While I understand and side with WIG on this issue, I think that the severity of the reaction, while impacting, doesn 't serve to ... |
|
Comment In: How to use live events to promote your game [News - 03/26/2013 - 03:26]
|
The problem is that a ... The problem is that a lot of smaller, lesser known devs, such as myself, don 't even have enough money to attend these conventions. I think the real root of this problem, at least for my brother and I, is that we aimed too big for our first project, Ring ... |
|
Comment In: Learn to appreciate games that are outside of your comfort zone [News - 03/20/2013 - 02:13]
|
A truly wonderful sentiment that ... A truly wonderful sentiment that I hope more players can adopt |
[More Enrique Dryere Comments]
|
|