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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
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February 10, 2012
 
Treyarch / Activision
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Blogs

Eric Carr's Comments

Comment In: Pong Creator Challenges Today's Game Designers To 'Take Risks To Do New Things' [News - 01/13/2011 - 03:04]

Very true. It's hard to ...

Very true. It's hard to take risks when you have 60 million on the line. On the other hand Mr. Acorn really should investigate indie gaming, which is pretty much everything he's talking about.

Comment In: Microsoft Defends Ban Of Call Of Duty: Black Ops Players Using Swastika As Logo [News - 11/22/2010 - 07:12]

Did the symbol ship with ...

Did the symbol ship with the game Or does COD:BO have an emblem creator I mean, if it shipped with the game, MS should have mentioned it then, not blame people for using the content on the disc.

Comment In: The "Game Designer Polymath" Myth [Blog - 11/18/2010 - 08:36]

Good piece. Lots of good ...

Good piece. Lots of good stuff. I especially like the part on coherence. Understanding how all the moving parts and mechanics function together allows you to refine the emergent gameplay and keep track of how a small change in one part of the system can have effects on the others. ...

Comment In: Unpaid Internships; Impractical, Immoral, Imperialist, Illegal. [Blog - 11/17/2010 - 04:20]

There is an alternative to ...

There is an alternative to the experience conundrum Slade - you can do an indie project. Then you can get experience and apply all of those skills you learned in school and then have some projects on the resume. XBLIG offers a good outlet for the project to ship too. ...

Comment In: In-Depth: Radiangames On Finding Success in $1 Increments [News - 09/16/2010 - 09:25]

This is awesome. I really ...

This is awesome. I really hope that he succeeds. I want to know that making games like this for a living is possible.

Comment In: Engine Roulette – The Case For Using Custom Game Engines [Blog - 09/14/2010 - 04:40]

I've found that if you ...

I've found that if you have the time and the ability, build your own engine. That way you know how every line of code works and how the engine functions on a basic level. Then you can do anything you want with it. Also, like Robert says, if you write ...

Comment In: Why Not More Game Designers From Visual Arts Backgrounds? [Blog - 09/14/2010 - 08:38]

I don't get why game ...

I don't get why game design programs teach so much about 3D modeling and art. I took all of those classes, but I learned way more about design from being the Designer on school projects. To the second part of your post, I think that art people like being art ...

Comment In: Criticism != Elitism, Culture != Metrics, Gamers == All Grown Up. [Blog - 09/10/2010 - 04:20]

I...I had to check outside ...

I...I had to check outside to look for flying pigs...but...I seem to find myself agreeing with you Slade. Certainly didn't see that coming. Good post.

Comment In: You can't "double-tap" a stick. [Blog - 08/29/2010 - 05:47]

I think that it's a ...

I think that it's a fighting game thing that's been co-opted. Double tap to dash. It also has the cute ability to free up a button and be tied into the concept of movement via stick. If it was all analog like Sean is arguing then there would be a ...

Comment In: Thought Experiment : 'Holy Wars' In The Game Industry. [Blog - 08/13/2010 - 04:20]

Yeah sure, why not Would ...

Yeah sure, why not Would any of those things happen, it would be depressing, but wouldn't change a single thing that I do every day. Here's a really frightening one : PREDICTION : In 5 Years, with XBOX 720 and PS4, the development costs to create HD 3D blockbuster games ...

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