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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Sony Computer Entertainment America LLC
Audio Tools Engineer
 
Sony Computer Entertainment America LLC
World Wide Studios Technical Product Manager
 
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Sony Computer Entertainment America LLC
Senior Gamer Insights Specialist
 
High 5 Games
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Airtight Games
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Blogs

Eric Hardman's Expert Blogs

GDC Day Three  Featured Blogs
Posted by Eric Hardman on Thu, 26 Mar 2009 11:34:00 EDT in Production
The Truth vs. the Facts
Read More... | 1 Comments

GDC Day Two
Posted by Eric Hardman on Wed, 25 Mar 2009 10:34:00 EDT in Production
Some sessions, scuttlebutt heard on the street, and doing it without overdoing it.
Read More... | 0 Comments

GDC Day One  Featured Blogs
Posted by Eric Hardman on Tue, 24 Mar 2009 03:18:00 EDT in Production
Highlights, rumination, and minor irks from day one of the Game Developer's Conference
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Fresh Meat & Old Spice  Featured Blogs
Posted by Eric Hardman on Thu, 12 Mar 2009 03:12:00 EDT in Production
How to find great game industry hires straight out of school, and a few things I wish they all knew.
Read More... | 5 Comments

The Third Bowl of Porridge  Featured Blogs
Posted by Eric Hardman on Thu, 05 Mar 2009 02:04:00 EST in Production
What is the sweet spot for the size of a game development team? Does it matter to the quality and fun of the game?
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[Previous Eric Hardman Blogs]   

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