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Eric Hardman's Comments
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Comment In: Ethical Design: Are Most Social Games Just Virtual Slot Machines? [Blog - 01/26/2010 - 08:08]
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Great article, very thoughtful and ... Great article, very thoughtful and well written. I think you may be correct in saying that these sorts of games are unethical they make me uncomfortable, but I just stopped playing them , but I'm not sure there's a result on the other end of this insight. Porn, fast food, ... |
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Comment In: Moving Hardcore Gaming To The Web: Making History [Feature - 01/05/2010 - 07:30]
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I am surprised by the ... I am surprised by the backlash against this idea. Yes, it's complicated, but it's also an area in which Flash has failed repeatedly. There is no question, IMO, that 3D in a browser that hits the hardware is an inevitability. The question is how do we best get there and ... |
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Comment In: Gaming Generation Y [Blog - 10/04/2009 - 03:15]
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Yes good thoughts and research ... Yes good thoughts and research I do think that the generational differences are overstated, though. As a GenX guy myself, I think we've had far less influence than we're credited with -- it's such a small population compared to boomers and millenials Also, much of the growth in the games ... |
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Comment In: The Framers Were Gamers [Blog - 09/17/2009 - 12:01]
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Thanks for the great feedback ... Thanks for the great feedback @ Walter: to clarify, I am referring to the early, and largely uncontested, decision by Madison to create a government legitimized by the people as opposed to one legitimized by the states. It was a bold move that framed the discussion, and was a fundamentally ... |
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Comment In: No One Ever Runs! [Blog - 09/16/2009 - 01:49]
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Alex, the Total War example ... Alex, the Total War example is terrific, and their entire morale system has made traditional RTS games flat, painful, and unplayable for me. Not only will demoralized troops run, but the AI will periodically sucker you with fleeing troops that are not demoralized in order to spring a trap. |
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Comment In: Creating The Illusion Of Accomplishment [Blog - 08/24/2009 - 03:03]
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Good read, I have been ... Good read, I have been thinking about this lately too as I've immersed myself in Facebook and iPhone games in particular. Mostly they are really horrible experiences but they get the illusion of accomplishment down pat. In fact, I've taken to calling Farmville my secret shame. Why It's not even ... |
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Comment In: Buried in Plastic - Piracy and Children [Blog - 07/13/2009 - 11:15]
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Many of us have probably ... Many of us have probably been at a point in our financial lives where any price for a game was too much. But I agree Jon that there was a huge teachable moment there for any parent to impart some basic financial literacy: learn about what you want i.e. is ... |
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Comment In: Bytes: Exhaustion Disguised as Stress [Blog - 07/06/2009 - 10:45]
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I agree with James and ... I agree with James and Alexander particularly in that you don't have to look at downtime as unproductive. In fact, I think there's a real strength to observing and understanding your natural rhythms and trusting them. There was a period a few years back when I had the unusual luxury ... |
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Comment In: Are Americans Getting Lazy? [Blog - 05/21/2009 - 12:01]
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Bart, thanks for that link ... Bart, thanks for that link The Kondratieff Cycle is a new idea to me, and very interesting. Jason, if a pithy label is important to you, let's go with willfully idealistic. I've been through too many successes, failures, companies large and small, teams, projects, managers, disillusionments, and bubbles to be ... |
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Comment In: GameCareerGuide Feature Postmortem: Getting The Degree [News - 05/22/2009 - 05:46]
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So nicely done and illuminating ... So nicely done and illuminating -- grats on both your post-mortem and degree One section stood out in particular to me, the what went wrong 2 in which you describe a disconnect between the concepts of Graphic Design and Game Design. I, too, have seen a great disparity here between ... |
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