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February 10, 2012
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
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February 10, 2012
 
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Blogs

Eric Scharf's Comments

Comment In: People Make Games [Blog - 02/25/2011 - 01:35]

The Toyota Way . . ...

The Toyota Way . . . goes both ways. http://articles.latimes.com/2010/mar/22/business/la-fi-toyota-man23-2010mar23

Comment In: Scope creep. Or, what kind of fries did you want with that? [Blog - 02/14/2011 - 12:50]

Excellent, Mr. Anderson. Getting an ...

Excellent, Mr. Anderson. Getting an out-of-control project to look itself in the mirror is hard, but that is where you must begin if contractual obligations require you to trim some lard.

Comment In: A Young Industry [Blog - 06/21/2010 - 11:45]

@ Randy O'Connor, Industry stability ...

@ Randy O'Connor, Industry stability can be improved - to the benefit of both young and old - but it requires an equally intense drive to one's passion for games. Below is the link to a six part article involving the very question you posed. http://www.emscharf.com/blogosphere/genuinearticle/genuinearticle 2008/genuinearticle 2008 0005 01.htm ...

Comment In: Kotick: Activision Aims To Become Most Profitable Entertainment Company [News - 06/15/2010 - 09:53]

@Tiago - You hit the ...

@Tiago - You hit the unpopular nail right on its uneven head: If something is wrong with the industry is just not one guys fault, all of us are to be blamed and all of us need to take action to improve that situation. I reference a similar sentiment at ...

Comment In: The Grass Is Always Awesomer On The Other Side [Blog - 01/25/2010 - 06:07]

Good, humble article that should ...

Good, humble article that should be shared with all who wish to take the same approach towards realizing their dreams of developing games for a living. Excellent cartoon, as well . . . which loosely relates to an old novel-sized article located at: http://www.emscharf.com/blogosphere/genuinearticle/genuinearticle 2008/genuinearticle 2008 0005 01.htm.

Comment In: Applying For A Job: Please Do It RIGHT. [Blog - 01/08/2010 - 12:00]

Thanks, Damien. ...

Thanks, Damien.

Comment In: What Goes Around - An Experimental Anti-war Game [Blog - 12/13/2009 - 03:45]

Reid - thanks for posting ...

Reid - thanks for posting this article and your findings. A loosely-related serious game - in the vein of peaceful protest - that may be of interest to you is A Force More Powerful. You can find out more information about it at http://www.aforcemorepowerful.org/game/index.php. Additional material can be found at ...

Comment In: The Developer's Duty [Blog - 11/26/2009 - 03:21]

Kim, There is a simple-but-powerful ...

Kim, There is a simple-but-powerful irony in so many game developers wanting their efforts appreciated and recognized as an art form. Artists historically - from all manner of disciplines and industries - have been asked to take responsibility, have been trained to take responsibility, and have volunteered to take responsibility ...

Comment In: Professionalism [Blog - 10/18/2009 - 09:07]

People who read your article ...

People who read your article on professionalism in the games industry will either applaud you for the latest attempt to bring operational common sense back to the forefront . . . or boo you just in time for Halloween for the latest attempt to encapsulate more people within an unwanted ...

Comment In: Gambling with People's Jobs - Response to Raven and Maxis Layoffs [Blog - 08/27/2009 - 02:20]

Well-stated, Glenn. The latest incarnation ...

Well-stated, Glenn. The latest incarnation of this subject was kick-started by Mr. Ryan, but it continues to repeat itself, as you said, and we, the developers, continue to empower this repetition, as Stephen indicated. I wrote an article back in December of last year touching upon many of themes wrapped ...

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