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Eric Schwarz's Blog   Expert Blogs

 

Game designer and producer. I'm a life-long gamer with a huge interest in RPGs, shooters, and more. Most recently I've worked on Wasteland 2: Director's Cut, Torment: Tides of Numenera, and The Bard's Tale IV with inXile Entertainment.

 

Eric Schwarz's Comments

Comment In: [News - 09/15/2016 - 04:25]

This only works if a ...

This only works if a game has 1 package per reward tier and the prices and contents sync up. I 'm not sure Valve would let devs do a package for every Kickstarter reward level for the sole purpose of discounting them via coupons.

Comment In: [News - 09/13/2016 - 11:57]

They actually probably would spend ...

They actually probably would spend the 2 hours - their rates would simply go up. But I agree that convenience of leaving reviews is definitely a factor.

Comment In: [Blog - 09/09/2016 - 10:02]

It could be extra features, ...

It could be extra features, expanded content and more. It could also be that you 've made a good pitch or prototype but need funding to take it to completion. r n r nThe bar is higher than ever in crowdfunding these days. Backers won 't get behind a mere ...

Comment In: [News - 09/09/2016 - 10:32]

Possible, but there 's so ...

Possible, but there 's so many different technical, design and business variables that it 's really anyone 's guess at this point.

Comment In: [Blog - 07/14/2016 - 11:33]

I fully understand what you ...

I fully understand what you 're saying. But I also think there 's an argument to be made that if something isn 't broken, it 's often not worth fixing. There 's a reason why we have built up ideas about how games should play over the course of decades ...

Comment In: [News - 06/17/2016 - 02:25]

Austin is a very smart ...

Austin is a very smart guy and I 've enjoyed him on Giant Bomb a lot. I think it makes sense he 'd want to do his own thing, though, as it seemed like he was always kind of focused on more insightful commentary. That 's definitely not a bad ...