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Eric Schwarz's Blog   Expert Blogs

 

Game designer and producer. I'm a life-long gamer with a huge interest in RPGs, shooters, and more. Most recently I've worked on Wasteland 2: Director's Cut, Torment: Tides of Numenera, and The Bard's Tale IV with inXile Entertainment.

 

Expert Blogs

Posted by Eric Schwarz on Wed, 17 Jul 2013 08:00:00 EDT in
Deadlight is a throwback to 25-year-old platformers. In this article I examine why it doesn't quite stack up to the genre's classics.


Posted by Eric Schwarz on Tue, 30 Apr 2013 08:00:00 EDT in Design, Console/PC
BioShock Infinite has produced volumes of discussion, but how does it actually stand up as a real story?


Posted by Eric Schwarz on Mon, 15 Apr 2013 06:00:00 EDT in
Although BioShock Infinite is a visual masterwork, mechanically speaking it represents a major step back from previous games. In this piece I discuss how the game's biggest component - combat - has been made far less entertaining than past games.


Posted by Eric Schwarz on Sun, 31 Mar 2013 05:00:00 EDT in Design, Console/PC
A long-winded, pointlessly analytic rant about the "plot" and "writing" of a game I hate. Enjoy!


Posted by Eric Schwarz on Mon, 11 Mar 2013 04:00:00 EDT in Design, Console/PC
Hitman: Absolution is a departure from past games in the series, but the changes to its scoring system had the biggest impact on how I played, and how much I enjoyed it.


Posted by Eric Schwarz on Thu, 21 Feb 2013 03:17:00 EST in Business/Marketing, Design, Production
My thoughts on the brand-new PlayStation 4 announcement.



Eric Schwarz's Comments

Comment In: [Blog - 07/14/2016 - 11:33]

I fully understand what you ...

I fully understand what you 're saying. But I also think there 's an argument to be made that if something isn 't broken, it 's often not worth fixing. There 's a reason why we have built up ideas about how games should play over the course of decades ...

Comment In: [News - 06/17/2016 - 02:25]

Austin is a very smart ...

Austin is a very smart guy and I 've enjoyed him on Giant Bomb a lot. I think it makes sense he 'd want to do his own thing, though, as it seemed like he was always kind of focused on more insightful commentary. That 's definitely not a bad ...

Comment In: [Blog - 05/03/2016 - 02:06]

IANAL: r n r nA ...

IANAL: r n r nA trademark does not require some feat of creativity to secure. It is literally a mark logo, name, etc. under which a product or service is conducted with. r n r nThe idea that you can 't trademark a common word is total bunk, otherwise Apple ...

Comment In: [News - 03/31/2016 - 06:52]

They need to get whoever ...

They need to get whoever is running the Twitter account and put them in charge.

Comment In: [News - 03/29/2016 - 05:15]

The total mobile market cap ...

The total mobile market cap of mobile is a pretty misleading statistic because the vast majority of that money is tied up in the top 10 games which increasingly are the same games year over year . That list is near impenetrable short of being struck by lightning and hitting ...

Comment In: [News - 03/07/2016 - 10:32]

I 'm surprised to hear ...

I 'm surprised to hear this given the talent at the studio. Sorry to hear about everyone who is losing their job or has to move .