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Eric Schwarz's Expert Blogs
An Economy Is You  |
| Posted by Eric Schwarz on Thu, 10 Jan 2013 07:50:00 EST in
Indie,
Smartphone/Tablet,
Social/Online,
Console/PC,
Design
|
| How and why do game economies go wrong, and what steps can be taken to correct the problems? |
| Read More... | 13 Comments |
DPS and the Decline of Complexity in RPGs  |
| Posted by Eric Schwarz on Mon, 10 Dec 2012 10:45:00 EST in
Indie,
Smartphone/Tablet,
Social/Online,
Console/PC,
Design
|
| How has the damage-per-second concept led to the degradation of RPG gameplay in recent years? |
| Read More... | 40 Comments |
Why XCOM Didn't Work For Me: Simulation vs. Strategy  |
| Posted by Eric Schwarz on Fri, 16 Nov 2012 05:25:00 EST in
Console/PC,
Design
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| XCOM: Enemy Unknown didn't hook me like the original, but why not? |
| Read More... | 12 Comments |
Dishonored: The Successes  |
| Posted by Eric Schwarz on Mon, 05 Nov 2012 05:00:00 EST in
Design,
Console/PC
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| Where does Arkane Studios' Dishonored get it right, and why? |
| Read More... | 7 Comments |
Dishonored: The Missteps  |
| Posted by Eric Schwarz on Sun, 28 Oct 2012 11:35:00 EDT in
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| I had a blast with Arkane Studio's Dishonored, but why can't it quite top the likes of Deus Ex and Thief in my book? |
| Read More... | 11 Comments |
Musings on Successful Multiplayer Maps  |
| Posted by Eric Schwarz on Fri, 12 Oct 2012 04:01:00 EDT in
Indie,
Smartphone/Tablet,
Social/Online,
Console/PC,
Design
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| We all have our favorites, but what makes one multiplayer level stand out from the others? |
| Read More... | 11 Comments |
FTL: Roguelikes & Freedom vs. Choice  |
| Posted by Eric Schwarz on Fri, 21 Sep 2012 01:25:00 EDT in
Indie,
Design,
Console/PC
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| FTL reminds me of what makes a game fun in the first place. |
| Read More... | 15 Comments |
Inquisitor: The Sins of Old-School Design  |
| Posted by Eric Schwarz on Sun, 16 Sep 2012 10:55:00 EDT in
Design,
Console/PC,
Smartphone/Tablet,
Indie
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| We love being nostalgic about old-school games, but what happens when someone releases a game 12+ years after its prime? |
| Read More... | 16 Comments |
Seeing Red: The Pitfalls of Regenerating Health  |
| Posted by Eric Schwarz on Sun, 02 Sep 2012 10:04:00 EDT in
Indie,
Smartphone/Tablet,
Console/PC,
Design,
Social/Online
|
| I turn my attention to an oft-discussed topic, and why I think health regeneration has been misused in so many games. |
| Read More... | 18 Comments |
Ludonarrative Dissonance in The Old Republic  |
| Posted by Eric Schwarz on Mon, 20 Aug 2012 10:19:00 EDT in
Social/Online,
Console/PC,
Design
|
| The Star Wars MMO has been through a rough patch, but the divide between MMO gameplay and single player story may have foretold its issues even months before its release. |
| Read More... | 24 Comments |
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