Eric Schwarz's Expert Blogs
Gameplay isn't always fun, and it's never made more fun by forcing the player to do even more of it.
How and why do game economies go wrong, and what steps can be taken to correct the problems?
How has the damage-per-second concept led to the degradation of RPG gameplay in recent years?
XCOM: Enemy Unknown didn't hook me like the original, but why not?
Where does Arkane Studios' Dishonored get it right, and why?
I had a blast with Arkane Studio's Dishonored, but why can't it quite top the likes of Deus Ex and Thief in my book?
We all have our favorites, but what makes one multiplayer level stand out from the others?
FTL reminds me of what makes a game fun in the first place.
We love being nostalgic about old-school games, but what happens when someone releases a game 12+ years after its prime?
I turn my attention to an oft-discussed topic, and why I think health regeneration has been misused in so many games.
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