Eric Zimmerman's Blog
I am a 20-year veteran of the game industry and I practice game design daily. I am an independent game designer and an Arts Professor at the NYU Game Center. Website Blog Twitter
A series about what and how I teach. In this lesson: thoughts on how and why to iterate when making a game, plus an exercise in game modification.
A series about what and how I teach. In the prologue: an introduction, first principles, a rant against design fundamentalism, and a syllabus.
In preparation for the second massively multiplayer Metagame, Local No. 12 details the origin of the game, talks about some of its unique design challenges, and hopefully convinces you to take part in the game at GDC.
Eric Zimmerman's Comments
[Blog - 09/16/2013 - 12:00]
[Blog - 02/26/2012 - 11:42]
David, I 've been making ...
David, I 've been making games for conferences for about 15 years, many of which were the games my company Gamelab made for GDC. We did have a game called DESTROY ALL DEVELOPERS which involved collecting business cards for a series of missions - such as finding two business cards ...
[Feature - 02/07/2012 - 04:25]
Greg, you make good points. ...
Greg, you make good points. Game studies, if it is a field, is one of those areas of inquiry defined by its object of study rather than by a methodology or shared set of ideas. That's how we can have computer scientists, anthropologists, and media studies scholars sitting together at ...
[Blog - 03/05/2011 - 11:45]
Let me again congratulate Ryan ...
Let me again congratulate Ryan for his bold and playful mischief during the rant session that Jason Della Roca and I organized at the GDC last week. Although Ryan perhaps exaggerates the negative consternation he caused, overall his account of events is accurate. However, one quick correction. There were two ...