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Eric Zimmerman's Blog   Expert Blogs

 

I am a 20-year veteran of the game industry and I practice game design daily. I am an independent game designer and an Arts Professor at the NYU Game Center. Website Blog Twitter

 

Expert Blogs

Posted by Eric Zimmerman on Tue, 26 Aug 2014 11:34:00 EDT in Design
A series about what and how I teach. In this lesson: understanding the uses and limits of framing games by their rules, plus an exercise on the rules of Pac-Man and a mini-essay on games and formalism.


Posted by Eric Zimmerman on Mon, 11 Aug 2014 05:30:00 EDT in Design
A series about what and how I teach. In this lesson: designing meaningful choices and an exercise in fixing a "broken" game.


Posted by Eric Zimmerman on Sat, 19 Oct 2013 08:51:00 EDT in Design
A series about what and how I teach. In this lesson: thoughts on how and why to iterate when making a game, plus an exercise in game modification.


Posted by Eric Zimmerman on Mon, 16 Sep 2013 12:00:00 EDT in Design
A series about what and how I teach. In the prologue: an introduction, first principles, a rant against design fundamentalism, and a syllabus.


Posted by Eric Zimmerman on Sun, 26 Feb 2012 11:42:00 EST in Design, Indie
In preparation for the second massively multiplayer Metagame, Local No. 12 details the origin of the game, talks about some of its unique design challenges, and hopefully convinces you to take part in the game at GDC.



Eric Zimmerman's Comments

Comment In: [Blog - 08/11/2014 - 05:30]

Hey everyone. Thanks for your ...

Hey everyone. Thanks for your comments on the article. r n r nJust to clarify the discussion about broken games... no game is ever completely broken, for all people, in all situations. A solved game like Tic-Tac-Toe can be challenging and rewarding for young kids. Completely random games like War ...

Comment In: [Blog - 09/16/2013 - 12:00]

Olivier, one of my principles ...

Olivier, one of my principles is embrace contradiction. I 'm flattered that you recognize it in my work. :

Comment In: [Blog - 02/26/2012 - 11:42]

David, I 've been making ...

David, I 've been making games for conferences for about 15 years, many of which were the games my company Gamelab made for GDC. We did have a game called DESTROY ALL DEVELOPERS which involved collecting business cards for a series of missions - such as finding two business cards ...

Comment In: [Feature - 02/07/2012 - 04:25]

Greg, you make good points. ...

Greg, you make good points. Game studies, if it is a field, is one of those areas of inquiry defined by its object of study rather than by a methodology or shared set of ideas. That's how we can have computer scientists, anthropologists, and media studies scholars sitting together at ...

Comment In: [Blog - 03/05/2011 - 11:45]

Let me again congratulate Ryan ...

Let me again congratulate Ryan for his bold and playful mischief during the rant session that Jason Della Roca and I organized at the GDC last week. Although Ryan perhaps exaggerates the negative consternation he caused, overall his account of events is accurate. However, one quick correction. There were two ...