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Ethan Levy is a 10 year veteran as a game developer and simply lives for making games which bring joy to players’ hearts. Starting at the ground level as an intern and tester at Pandemic Studios working on Star Wars: Battlefront, he has contributed to over 20 shipped games in almost every role. While working at casual game publishers PlayFirst and iWin, he worked as a producer, designer, external consultant and metrics analyst on a variety of titles including Jewel Quest Mysteries and the Diner Dash/Wedding Dash series.
In 2008, he joined Electronic Arts’ Office of the chief creative officer working for Rich Hilleman before becoming EA2D’s first employee. At the studio, he has led the development of Dragon Age Journeys, Dragon Age Legends and Dragon Age Legends: Remix 01 as Game Producer. In 2011, the studio became BioWare San Francisco, and Ethan helped shepherd the studio through the transition and kick off the development of a new game in the BioWare family as Design Manager. In spring of 2012, he left EA to co-found Quarter Spiral. Ethan has worked on games that have appeared on every platform, including console, handheld, mobile, tablet, browser and social network.
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Member Blogs
I built my career on a QA job - a response to Nathan (RC) Peters  |
| Posted by Ethan Levy on Mon, 03 Jun 2013 02:43:00 EDT in
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| This is a response to Nathan Peter's guest editorial on Kotaku detailing his time in QA on Halo 4 and calling for an industry wide strike. Levy shares his own (painful) experience in QA at Pandemic Studios and how it serves as his career's foundation. |
| Read More... | 2 Comments |
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Embrace the Inner A-hole, or, What to do when Scrum Fails? |
| Posted by Ethan Levy on Sat, 10 Mar 2012 02:15:00 EST in
Production,
Console/PC,
Social/Online
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| This GDC 2012 diary asks the question, what can you do when your studio will not embrace the scrum process? The suggestion, embrace your inner a-hole and publicly, mercilessly and unapologetically call people out on missed commitments until they change. |
| Read More... | 3 Comments |
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Deathblow! or Ben Cousins was Too Gentle |
| Posted by Ethan Levy on Thu, 08 Mar 2012 06:18:00 EST in
Business/Marketing,
Console/PC,
Smartphone/Tablet
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| Inspired by Ben Cousins GDC 2012 talk on the Death of Console, this post posits that Cousins did not go far enough in pointing out the death of Console at the hands of Mobile, and pontificates on what future technology will bring the death of Mobile. |
| Read More... | 0 Comments |
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No One's Better than Cloning - GDC 2012 Diary |
| Posted by Ethan Levy on Wed, 07 Mar 2012 01:22:00 EST in
Design,
Social/Online
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| Prompted by a conversation at GDC, this post reacts to a designer's lament that "all her studio does is clone" and "she is better than that". In no way endorsing cloning, this post calls for perspective and explains why no one is better than cloning. |
| Read More... | 0 Comments |
Ethan Levy's Comments
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Comment In: Game Development Manifesto [Blog - 04/01/2013 - 02:53]
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Sounds like a dream set ... Sounds like a dream set up, JT I would love to hear the trials, tribulations and results of implementing these processes 100 on a game 's development. I hope you are able to see them through and look forward to playing whatever you work on next. |
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