Ethan Levy's Blog
Ethan Levy is an 12 year veteran game designer and producer. Starting as an intern at Pandemic Studios on Star Wars: Battlefront, he has contributed to over 40 shipped games across every genre and platform. He has worked at companies including EA/BioWare, PlayFirst and iWin. In 2012, Levy founded FamousAspect to serve as a monetization design consultant with a focus on free-to-play games for mobile, tablet, PC, web and console.
A recent report from Bloomberg claims that Apple is investigating adding paid search to the App Store. Here, I react with some fears for how paid search will affect rank and file game devs and the mobile game ecosystem.
This post analyzes the much hyped, self characterized "anti-monetizer" of a game, Vainglory and identifies 5 ways it could optimize its game monetization without sacrificing respect for their community.
In this thought experiment, I make some predictions about the game market on virtual reality platforms, how it will change over time and whether developers should make their games free-to-play or premium based on the state of consumers' VR adoption.
Peggle Blast is just as fun, whimsical and addictive as the original game. It also employs one of my most hated free-to-play monetization tactics.
In this post, I analyze the checkout flow when buying in-game currency in Assassin's Creed Unity on Steam. The messy interplay between Steam and Unity introduces significant friction into the experience, likely reducing IAP revenue for both parties.
GvG events are a major driver of retention and revenue in mobile F2P games. In this inside look at what it is like to be a high value player, I spend $200 and 5.5 hours to help my guild top the charts in a 3 day event in a build and battle style game.
Ethan Levy's Comments
[Blog - 01/06/2015 - 01:35]
[Blog - 12/11/2014 - 01:46]
I don 't have a ...
I don 't have a formal list of most hated tactics, but maybe I should write one. Thanks for the suggestion.
[Blog - 12/08/2014 - 01:44]
I think their games are ...
I think their games are still good. I enjoyed playing AC: Unity for these articles and the reviews on Far Cry are very positive. The Division Rainbow Six Seige are still some of my most anticipated upcoming games. r n r nBUT it does go to show how quickly poor ...
[Blog - 10/07/2014 - 06:30]
Yes, if your goal was ...
Yes, if your goal was player engagement and not retention, I see no reason an event system without pay-to-participate mechanics couldn 't be successful. In fact, it could open up the design to incorporate more skill into your event score, which could make the event more fun and further increase ...
[Blog - 09/30/2014 - 01:46]
Funny that, isn 't it. ...
Funny that, isn 't it. It truly is a grass is greener scenario. When working for a corporation, one pines for the life of independence. When working for yourself, one starts to miss the camaraderie of an office.
[Blog - 09/16/2014 - 09:50]